--- Day changed Sat Oct 25 2008 00:32 * kanzure is back. 00:33 < kanzure> Hi marainein 00:33 < marainein> hi kanzure 00:33 < marainein> how are your projects going? 00:33 < kanzure> Very well. :) 00:34 < kanzure> Still waiting on interface{1,2,3}.php for the synbioss stuff. 00:34 < marainein> what does it do? 00:34 < kanzure> Think of it as CAD for synthetic biology. 00:35 < marainein> what does it design? 00:35 < kanzure> Biological 'circuits', basically it puts DNA into a strand for you, selected from a repository of pre-constructed parts. 00:35 < kanzure> http://partsregistry.org/ 00:35 < kanzure> http://bloodgate.com/graph-easy/ 00:36 < kanzure> http://heybryan.org/~bbishop/docs/biobench/001/ 00:36 < marainein> The requested URL /~bbishop/docs/biobench/001/ was not found on this server. 00:36 < marainein> hmm 00:36 < kanzure> Erm. 00:37 < kanzure> Well. 00:38 < kanzure> I don't know where it's gone. 04:57 < gene_> are you still there? 05:06 < gene_> kanzure can you burn me a ubuntu disk with that free bandwidth you have 05:07 < gene_> I'll even provide you with a disk 05:08 < gene_> how big is ubuntu 05:22 < xp_prg> kanzure you here man? 05:35 < xp_prg> hi procto! 05:39 < xp_prg> anyone here? 05:39 < xp_prg> ppk you here? 05:39 < kanzure> no 05:39 < xp_prg> hi kanzure 05:40 < xp_prg> kanzure I have my symbioss app open, can you help me to understand how to make it work? 05:41 < kanzure> Oh, so suddenly you're interested in practical things? 05:41 < xp_prg> yes 05:41 < kanzure> No. I need sleep. I just woke up for some fresh air. 05:41 < xp_prg> darn :( 05:41 < xp_prg> not even a little bit of help? 05:41 < kanzure> designer.pdf 05:42 < xp_prg> what is the link? 05:42 < kanzure> http://heybryan.org/graph/synbioss/ 05:43 < xp_prg> didn't come up :( 05:47 < kanzure> Retry. 05:49 < xp_prg> so there is a designer and a simulator 05:49 < xp_prg> they are seperated 05:49 < xp_prg> the designer is web based 05:52 < xp_prg> hi PeerInfinity 05:55 < PeerInfinity> hi :) 05:55 < PeerInfinity> it's way past my bedtime :) 05:58 < xp_prg> PeerInfinity do you understand synthetic biology stuff? 06:00 < PeerInfinity> only vaguely. I haven't actually read much about it. 06:00 < xp_prg> ok, just wondering :> 06:17 < gene_> same with most of us 06:18 < gene_> I have an idea on how to get some funding for research 06:19 < gene_> anyone have access to some GFP? 06:19 < xp_prg> what is GFP? 06:19 < gene_> and a gene gun 06:19 < gene_> green fluourescent protein 06:19 < gene_> it makes stuff glow green under a blacklight 06:20 < gene_> the research on GFP won a nobel prize 06:21 < gene_> step 1: add GFP to something 06:21 < gene_> step 2: ??? 06:21 < gene_> step 3: profit 06:21 < gene_> that's the plan 06:21 < xp_prg> awsome man! 06:22 < gene_> adding the GFP and getting it to work is the hard part 06:22 < gene_> so add GFP to cat, dog, guinea pig, or goldfish? 06:23 < gene_> which one would you buy? 06:24 < gene_> or what about rainbow carrots would you buy rainbow carrots 06:25 < gene_> would you buy rainbow carrots? 06:25 < fenn> only if there were a singing midget with green hair pretending to be a carrot to convince me 06:25 < gene_> HAHAHA 06:25 < gene_> you got the reference 06:26 < xp_prg> fenn I need your help man, you got a few secs? 06:26 < fenn> gene_: what a terrible, terrible series that was 06:26 < xp_prg> fenn hello?! 06:26 < fenn> hi 06:26 < xp_prg> fenn did you see my latest biobench? 06:26 < fenn> please state your question in the form of a question 06:27 < fenn> no 06:27 < gene_> I haven't finished watching it yet so I wouldn't know 06:27 < fenn> gene_: airplanes, in OUTER SPACE 06:27 < gene_> I know, I know 06:27 < fenn> they seem to have thrown a lot of money at it :\ 06:27 < gene_> I tend to try to ignore physics when I watch anime 06:28 < gene_> or imagine that they invented some magical force generating thruster 06:28 < fenn> or maybe they're just stuck in the 80's 06:29 < xp_prg> ok fenn, check this out please: http://www.umassigem.org/biobench/biobench.html 06:29 < xp_prg> I followed your initial outlay 06:29 < fenn> well, i downloaded it for the music by yoko kanno, but it's mostly a disappointment 06:30 < UtopiahGHML> guys, do you know a website that gathers futuristics UI/HUD like ... cool visuals from GITS/Lain/etc? 06:30 < gene_> well at least they have megascale engineered space habitats with self-healing outer walls 06:30 < fenn> xp_prg: seems to be a problem with your DNS, i just get godaddy ads 06:30 < gene_> but on to biobench 06:30 < xp_prg> fenn you don't see Putting Bio Bricks together? 06:30 < xp_prg> do you have flash installed? 06:30 < fenn> hang on, lemme fire up the bloatware.. 06:30 < xp_prg> heh 06:31 * fenn yawns 06:31 < fenn> i thought you were doing AJAX 06:31 < xp_prg> I am doing flash with ajax 06:31 < gene_> i don't see any biobricks 06:31 < gene_> if your going to make it visual make it like actual bricks 06:31 < xp_prg> gene_ click file->new 06:32 < gene_> that a two year old could program 06:32 < fenn> ok, i see some pictures, how do i link stuff together? 06:32 < gene_> could you send me the link again? 06:32 < xp_prg> fenn ok file->new 06:32 < xp_prg> http://www.umassigem.org/biobench/biobench.html 06:33 < xp_prg> fenn do you see the cell picture? 06:33 < fenn> yes 06:33 < fenn> now what? 06:33 < xp_prg> right click on the picture 06:33 < xp_prg> and click add bio brick 06:33 < gene_> SWEET 06:33 < gene_> it sorta works now 06:33 < fenn> i can't right click, i just get the adobe menu 06:34 < xp_prg> fenn the first part of the adobe menu if you right click over the picture says new bio brick 06:34 < xp_prg> you don't see that? 06:34 < fenn> oh and it just crashed, whee! i love flash!@ 06:34 < xp_prg> fenn are you on linux? 06:34 < fenn> yes 06:34 < xp_prg> oh ok 06:34 < fenn> that's no excuse 06:34 < xp_prg> gene_ do you see it? 06:35 < gene_> yeah 06:35 < gene_> functionality not implemented 06:35 < UtopiahGHML> (Ill look in DeviantArt) 06:35 < xp_prg> fenn can you try again? 06:35 < gene_> so you might want to reconsider umm 06:36 < gene_> the way you approach this project 06:36 < fenn> no, now it just crashes as soon as the page opens 06:36 < gene_> genes and stuff should be thought of more like networks and stuff 06:36 < gene_> but I don't know 06:37 < fenn> yeah the "put in cell" part is not really necessary 06:37 < xp_prg> well I need to figure out the parts I can show under promoter, rbs, coding DNA, and terminator 06:37 < xp_prg> fenn can you help me to understand that? 06:37 < fenn> a lot of things are done in vitro anyway 06:37 < fenn> if it doesn't work in vitro, it probably won't work in a cell either 06:38 < fenn> and then in the end you can just say file->export->to e.coli or whatever 06:38 < xp_prg> so fenn help me to understand the parts I can show for those categorites please 06:38 < fenn> those are the biobrick types i guess 06:39 < gene_> the problem is it is expensive and time consuming to compile and run DNA 06:40 < xp_prg> fenn, I need help understanding those types, can you help me to understand that in relation to promoter, rbs, code dna, and terminator? 06:40 < fenn> this is a list of types; http://heybryan.org/~bbishop/docs/biobricks/types/ 06:40 < fenn> unfortunately i dont know precisely what those words are supposed to mean 06:42 < xp_prg> well here are the yeast parts: http://heybryan.org/~bbishop/docs/biobricks/types/Yeast_Parts.txt 06:42 < xp_prg> I would like to know what parts are a promoter, what are an rbs etc... 06:43 < gene_> please tell me too 06:43 < gene_> I believe the promoter is related to turning on the gene 06:44 < fenn> since i've never used biobricks or even looked at them beyond helping kanzure with some xml crap, i think you should ask on the biobrick mailing list 06:44 < fenn> or whatever the parent organization is called 06:44 < gene_> RBS is ribosome binding site 06:44 < xp_prg> right 06:44 < xp_prg> well ok 06:45 < xp_prg> fenn I wish you could help me more with my gui design :> 06:45 < xp_prg> got any suggestions? 06:45 < fenn> xp_prg: dont use flash 06:45 < fenn> please :) 06:45 < xp_prg> fenn well I probably will only use it to prototype, give me ideas on my gui design man! 06:49 < gene_> use processing it has face recognition libraries 06:49 < gene_> which is entirely useless for what we are doing 06:49 < xp_prg> fenn? 06:50 * fenn hides 06:50 < gene_> a gui isn't all that important for what we are doing 06:50 < gene_> we could have the best damn gui in the world and we still wouldn't be able to do synthetic biology 06:51 < xp_prg> well I must be dumb cuz it seems simple to me 06:51 < gene_> gui's aren't important 06:51 < gene_> knowing what to do with the user's input is more important 06:52 < gene_> which means we have to do some work ie understanding things 06:54 < gene_> our best sources for people like us might be discover magazine or scientific american articles on bio bricks 06:56 < fenn> that's low 06:57 < xp_prg> fenn fundamentally am I not just generated an SBML file? 06:57 < xp_prg> generated = generating 06:57 < fenn> i suppose so 06:58 < gene_> Fenn, a high school student built a nuclear reactor in his garden shed 06:58 < gene_> guess where he learned how to do it? 06:58 < fenn> boy scouts? 06:58 < fenn> discover magazine? 06:58 < gene_> informational packets the department of energy hands out 06:59 < fenn> was this the guy with americium pellets? 06:59 < UtopiahGHML> do you have UIs of futuristic lab bench? 07:00 < gene_> yeah 07:00 < gene_> but even that large amount of americium wasn't enough to drive his neutron gun 07:00 < gene_> so he ended up using a vial of radium paint 07:01 < fenn> great, now all he needs is large quantities of gadolinium-239 and uranium-235 and he's in business 07:01 < gene_> but my point is that Sciam is a good source for people beginning synth bio 07:01 < gene_> he go u235 07:01 < gene_> extracted it from ore 07:01 < gene_> what's the gadolinium for? 07:02 < fenn> oh bullshit 07:02 < gene_> extracted it from fucking ore 07:02 < fenn> good uranium ore is 1/1000 uranium metal 07:02 < gene_> made yellow cake 07:02 < gene_> read the radioactive boyscout 07:03 < gene_> he was able to obtain MASSIVE amounts of tritium by 'borrowing' ever-glowing gun sights and extracting the tritium 07:03 < gene_> there isn't much tritium in those things 07:04 < gene_> he was very dedicated 07:05 < fenn> so um, what was he trying to do? 07:05 < gene_> make a working breeder reactor 07:05 < fenn> " transform samples of thorium and uranium into fissionable isotopes" 07:06 < fenn> well, alright.. 07:06 < fenn> this is sort of like those tabletop fusion reactors 07:06 < fenn> except messier 07:06 < gene_> did i mention he extracted the lithium from lithium batteries so he could extract the thorium from burnt up watch mantles 07:06 < gene_> messier does not even come close to describing it 07:07 < xp_prg> fenn can you help me to understand these examples please: http://hysss.sourceforge.net/examples.shtml ? 07:08 * fenn squints at the words on that page 07:09 < gene_> those look like networks of reactions 07:09 < fenn> xp_prg: why? 07:10 < fenn> it's not even ascii, how am i supposed to read it 07:10 < xp_prg> cuz I need to know this to understand the project that kanzure and I are working on 07:14 < gene_> might this help? 07:14 < gene_> http://partsregistry.org/Assembly:Standard_assembly 07:14 < xp_prg> fenn? 07:15 < fenn> yes? 07:15 < xp_prg> can you help me to understand hysss? 07:16 < fenn> no 07:16 < fenn> it looks to be something like SPICE 07:16 < fenn> and requires matlab, which i dont have 07:16 < xp_prg> A database of 07:16 < xp_prg> kinetic constants, on the other hand, should be easily searchable by participating species, 07:16 < xp_prg> reaction type, etc. 07:16 < xp_prg> what is a species and what are the reaction types? 07:17 < fenn> species are sorta like chemicals but can be less stable 07:17 < fenn> reaction type.. well, figure it out 07:17 < fenn> just chemistry stuff 07:18 < fenn> doesn't seem very applicable to simulating DNA transcription 07:18 < gene_> http://en.wikipedia.org/wiki/Chemical_species 07:19 < gene_> quick question: how much computing power do we all have? 07:19 < gene_> enough to make a supercomputer 07:19 < gene_> ? 07:19 < fenn> there was murmurings about access to a supercomputer 07:20 < gene_> do we have it? 07:20 * fenn shrugs 07:20 < gene_> so we can simulate an E.Coli 07:20 < gene_> cell 07:20 < gene_> or yeast 07:21 < fenn> at what level of abstraction? 07:21 < gene_> all of it 07:21 < gene_> down to atoms 07:21 < fenn> atom by atom ain't gonna happen 07:21 < gene_> they did it with virus 07:21 < fenn> surely you've heard of folding@home 07:21 < gene_> they simulated a whole virus 07:22 < gene_> for acouple of seconds 07:22 < gene_> in other words a long time 07:22 < gene_> so we might want to do a bit of folding 07:24 < gene_> it would be great to see if our code interferes with "system components" 07:24 < gene_> alas 07:24 < gene_> we need to be learning more about biobricks 07:25 < gene_> http://en.wikipedia.org/wiki/Promoter 07:27 < gene_> In order for transcription to take place, the enzyme that synthesizes RNA, known as RNA polymerase, must attach to the DNA near a gene. Promoters contain specific DNA sequences and response elements which provide a binding site for RNA polymerase and for proteins called transcription factors that recruit RNA polymerase. 07:27 < gene_> * In bacteria, the promoter is recognized by RNA polymerase and an associated sigma factor, which in turn are brought to the promoter DNA by an activator protein binding to its own DNA sequence nearby. 07:27 < gene_> * In eukaryotes, the process is more complicated, and at least seven different factors are necessary for the binding of an RNA polymerase II to the promoter. 07:27 < gene_> Promoters represent critical elements that can work in concert with other regulatory regions (enhancers, silencers, boundary elements/insulators) to direct the level of transcription of a given gene. 07:39 < marainein> re: the simulated virus thing - eukaroytic cells are a lot bigger than a puny little virus...it's gonna take a lot more computing power to do an atomic level simulation of them 07:43 < gene_> e.coli ain't a eukaryote 07:44 < marainein> no, although it's still much larger...anyway, simulating a human cell would be much more useful 07:46 < gene_> it would 07:46 < gene_> WE NEED MORE POWER!!! 07:47 < marainein> more than we'll ever have, within any reasonable timeframe 07:48 < gene_> what do you mean? 07:48 < gene_> oh 07:48 < gene_> reasonable timeframe 07:50 < gene_> what would that be? 07:51 < gene_> 2 years? 5 years? 07:51 < gene_> 10 year? 07:54 < marainein> well, think about the sizes involved 07:54 < marainein> say a virus is 100nm across 07:55 < gene_> 1 million moving atoms 07:55 < gene_> in the simvirus 07:55 < marainein> and a eukaryote cell is 10-100um across...between 100 and 1000 times larger in every direction 07:55 < gene_> it's tobacco mosaic 07:56 < marainein> which means the volumes involved would be between a million and a billion times larger 07:56 < gene_> so I can see how they did that 07:56 < gene_> yeah 07:56 < gene_> you do have a point there 07:57 < marainein> how long is it gonna take moore's law to push computing power up by a factor of a million? a billion? 07:59 < marainein> if you say computing power doubles every 18 months, and a billion is 30 doublings (2^30), you're looking at 45 years until we could attempt this with a eukaryotic cell 08:00 < marainein> (I've thought about this before, when I first read about the simulation, and I'd be happy if someone could show me how I'm wrong) 08:01 < UtopiahGHML> maybe because you force a structure on a subtrat that it is not adapted for, no coevolution thus huge waste. 08:18 < gene_> damn 08:18 < gene_> man it's getting late 11:50 < UtopiahGHML> Current Issues in Computational Biology and Bioinformatics http://www.youtube.com/watch?v=bVhOntMCmnQ 13:13 < UtopiahGHML> faceface: BSchool.com could be a good resource for the degree 14:21 < UtopiahGHML> Think faster focus better and remember moreRewiring our brain to stay younger... 14:21 < UtopiahGHML> http://www.youtube.com/watch?v=UyPrL0cmJRs 14:21 < UtopiahGHML> Dr. Michael Merzenich on brain plasticity. 15:09 < kanzure> maranein: No, we actually do have supercomputer access. 15:09 < kanzure> I'm so proud, gene_ maintained a reasonable defense against UI bullshit. 15:10 < kanzure> Anyway, re: learning more about biobricks, what you really need to do is go kill the guy who made http;//neptune.cems.umn.edu/designer/interface1.php and steal the code. 15:10 < kanzure> Re: the virus simulation stuff. That was something like 20 proteins. Probably involved something off of http://heybryan.org/mediawiki/index.php/Computational_chemistry 15:12 < kanzure> Hi codeshepherd, ppk 15:14 < ppk> hey 17:13 < UtopiahGHML> I need something to use references within videos 17:13 < UtopiahGHML> so far I just use the url plus the timing as text but... not really good ;? 17:13 < UtopiahGHML> Id like people to be able to click and load the video at the moment Im quoting. 17:14 < UtopiahGHML> (like a time #anchor) 17:17 < UtopiahGHML> (I think GoogleVideos support that but others... dunno) 17:27 < kanzure> I am not aware of a standard for representing time-anchors in videos. 17:31 < UtopiahGHML> :/ 18:44 < xp_prg> kanzure you here? 18:44 < kanzure> yeah 18:50 < kanzure> What's up? 18:57 < xp_prg> dude I have been studying hy3ss big time 18:57 < xp_prg> I have a couple of questions for you ok? 18:58 < kanzure> Alright. 18:58 < xp_prg> well, it models biochemical reactions 18:59 < xp_prg> I am confused how helpful that is per se, we are composing dna fundamentally, what is you want "reverse engineered" exactly, it seems pretty straight forward 18:59 < kanzure> If it seems pretty straightforward then what's the question? 19:00 < kanzure> http://neptune.cems.umn.edu/designer/interface1.php 19:00 < xp_prg> well, its just building a nc file that goes into hy3ss, hy3ss won't validate that the dna is correct or anything 19:00 < xp_prg> it just doesn't seem "complete" to me 19:01 < xp_prg> you have to know what your doing to make that system work, it doesn't really help you all that much 19:01 < xp_prg> you supply the rate functions etc... 19:01 < xp_prg> the effectors 19:01 < kanzure> Doesn't matter. There's some hidden magic behind interface{1,2,3}.php determining the generation of the files. That's what I need. 19:01 < kanzure> The rest of it can be supplied via wiring up to some other databases that I know of. 19:01 < kanzure> But first things are first, ok? 19:02 < kanzure> Either way it generates NetCDF or SBML files, and that's what I most need to make this work. 19:03 < xp_prg> what I do feel is the real magic is there are rules/constraints they are using that may be very important 19:03 < xp_prg> the composition of SBML/NetCDF files should be relatively straight forward, I will look into that code for you 19:03 < kanzure> The composition of the files given the interface exposed in interface1,2,3.php in particular. 19:03 < xp_prg> it would help me if you gave me more of a big picture idea on the goal of biobench and how you see it working, do you haved a plan sort of speak? 19:04 < xp_prg> my idea is that it will intelligently help create biological organisms to do specific things 19:04 < xp_prg> is that what you see it doing as well? 19:04 < kanzure> What the fuck is intelligence? 19:05 < kanzure> Maybe, but I don't think intelligence has anything to do with it. Most tools are just shortcuts for doing more complicated things anyway. 19:05 < xp_prg> rules based expert system preventing users from making mistakes etc... 19:05 < kanzure> "complicated" / less interesting things I guess. 19:05 < xp_prg> can you give me a better feel for what you see biobench doing? 19:06 < kanzure> Anyway, what I was going to do was plug this into a few repositories of biological modeling information, into partsregistry.org and some inventory systems plus SKDB so as to generate instructions for how to build experimental setups and so on. 19:07 < xp_prg> ok, I am game, just trying to understand it, I was a bit shocked by how simplistic synbioss really is 19:07 < kanzure> For what it's worth, it's also possible to automatically generate all possible networks (up to some certain size) s/networks/circuits/. Done implicitly, i.e. via general rules for grammar rewriting, this could reveal to users possibly interesting things they would have otherwise missed. Somewhat like what I'm doing with mechanical design. 19:07 < xp_prg> so inferring the solution from the goal? 19:07 < kanzure> Hopefully not. 19:08 < kanzure> In that context, there's a way that you can insert an overall flow diagram and then ask the computer to show specific solutions to it, and then you can select the one you like the most for instance; but this isn't primary. 19:08 < xp_prg> cool, anyway it would help me if you could walk me through a couple of very simple examples with hy3ss that way I can get a better feel for what is going on in the source code of synbioss, can you assist me with that? 19:09 < kanzure> hy3ss isn't what we need to be looking at though 19:09 < kanzure> That's the simulation framework. 19:09 < xp_prg> synbioss is building the netcdf and sbml files that feed into that 19:09 < kanzure> synbioss is a desktop simulator 19:09 < kanzure> the 'synbioss designer' is what we need to have the source code to 19:09 < xp_prg> it would help me to get a feel for what is going on to understand simple scenarios 19:09 < xp_prg> does that not make sense? 19:10 < kanzure> It doesn't make any sense whatsoever because I keep telling you that the simulator isn't what we're looking at here .. the simulator is good and open source, it's usable, yes, but we're not using that here 19:10 < xp_prg> can I tell you what I know so far real quick? 19:10 < kanzure> Yes. 19:10 < xp_prg> dude relax, I am with you 19:10 < kanzure> It doesn't seem like it. 19:11 < xp_prg> ok, it feeds in reactions, effectors, rates of those reactions, degradation type info, proteins that are generated, how many times those proteins can be interacted with etc... then it simulates what happens creating statistics on those reactions 19:12 < xp_prg> I was up until 2:30 AM studying this, I am definitely "with" you 19:13 < xp_prg> it also specifies gene location as adjust transcription rates as a result of that as well 19:13 < xp_prg> basically your feeding it contraints and initial parameters 19:13 < kanzure> That's right. Now we need a mapping from the constraints and initial parameters to the NetCDF/nc and/or SBML files. (preferably SBML because we like the SBML licensing) 19:13 < xp_prg> it is fundamentally preforming kinetic chemical reactions 19:14 < kanzure> http://heybryan.org/graph/ now has a .tar.gz w/ NetCDF APIs but it's C/C++ only, meaning a nasty CGI script will have to be written to encapsulate its functionality. :( 19:15 < xp_prg> kanzure my hunch is this area of the designer is readily understandible so don't stress, I just need to understand "what" it is doing to make sure I can even begin to understand the code 19:15 < xp_prg> by the way I used to teach c++ :> 19:16 < kanzure> That doesn't mean CGI scripts aren't a hack. 19:16 < kanzure> *terrible hack 19:16 < xp_prg> true 19:16 < xp_prg> I will look into this, I feel I understand the goal now from a concrete level 19:18 < xp_prg> thanks for helping me reach this point 19:42 * kanzure installs libsbml 19:45 < ccc> hello 19:45 < wrldpc2> hello. 19:45 -!- wrldpc2 is now known as wrldpc 19:57 < ccc> <-- despondence --> 19:58 < kanzure> Hey ccc. 20:14 < kanzure> xp_prg: I suppose what you want is http://celldesigner.org/ for the ui .. but meh. 20:55 < UtopiahGHML> how could a desktop widget get noticed when a user is currently visiting a website or not? 20:55 < UtopiahGHML> (knowing that I would code both the website and the widget) 20:55 < UtopiahGHML> (and the user would be warned and agree on it) 20:55 < UtopiahGHML> (but might eventually be behing NAT and such) 20:56 < UtopiahGHML> hmm the widget could periodically request the website using the API... but that's either heavy or slow 20:58 < kanzure> fenn: gitweb.cgi is popping up in top to steal 30% CPU every 5 seconds over here. 20:58 < kanzure> UtopiahGHML: What are you trying to do? 21:00 < UtopiahGHML> kanzure: a virtual mini-tachikoma :P 21:01 < UtopiahGHML> http://seedea.free.fr/wiki/index.php?n=Seedea.Visualization#virtualassistant 21:02 < UtopiahGHML> I know how to make it dive/show up from the website but how to make it by itself... beside repetitive API queries... dunno 21:03 < kanzure> Hrm. I still haven't figured out how to copy URLs in irssi without breaking down and switching into a screen session. 21:03 < UtopiahGHML> hmmm here I just select the text and it's in the clipboard 21:04 < UtopiahGHML> right click and it's pasted in irssi textline 21:04 < kanzure> So you assume I must be using a mouse? 21:04 < UtopiahGHML> well then you can regexp the logs 21:05 < kanzure> Still have the same problem. Once you grep/regexp/etc., you still have to get those variables into some form that you can run links2 on. 21:05 < kanzure> Oh well. 21:05 < UtopiahGHML> dunno, I know that FF can handle remote commands pretty well 21:05 < kanzure> Again with the assumptions 21:06 < UtopiahGHML> Im sure lynx and links can handle urls as parameters 21:06 < UtopiahGHML> remote request, dunno 21:06 < UtopiahGHML> you could just load seedea.org if you want 21:06 < kanzure> Correct, but that'd require some awk skillage on my part or some such ;-) and besides, what about my original request for copy+paste in irssi without screen? 21:07 < UtopiahGHML> without screen? 21:07 < kanzure> You could also tell me what this 'virtual assistant' is supposed to be 21:07 < kanzure> Without screen. 21:07 < UtopiahGHML> what's the relation with the screen command? 21:07 < kanzure> screen allows you to copy and paste and do a number of other useful things 21:07 < kanzure> however, you have to be in screen before that's usable. 21:07 < UtopiahGHML> well Im in screen 21:07 < kanzure> And you're using firefox? 21:07 < UtopiahGHML> Im using screen on a shell 21:08 < UtopiahGHML> to have irssi+bitlbee(IM) 24/7 21:08 < UtopiahGHML> and Im using Firefox locally yes 21:08 < UtopiahGHML> so that I can use Vimperator 21:08 < UtopiahGHML> (never surfed faster) 21:09 < UtopiahGHML> once again, you could see all that on http://seedea.free.fr/wiki/index.php?n=Content.Tools but since you can't open urls... ;) 21:41 < xp_prg> can I ask a dumb question, are biobricks made up of bio parts? 21:43 < kanzure> Can you elaborate on your question? What is a bio part? 21:45 < xp_prg> sure one sec, let me get the link, like when I looked at the synbioss example they entered in bio bricks that seem to compose a larger bio brick, just curious if I was mistaken about that 21:47 < UtopiahGHML> kanzure: a virtual assistant is just a visual interface for my website API + a rssnotifier to pass messages both ways. 21:47 < UtopiahGHML> (eventually with smarter functions later but I don't think so, being able to query the API and communicate is enough) 21:47 < kanzure> UtopiahGHML: I am confused. Are you trying to accomplish XSS? 21:47 < UtopiahGHML> maybe, what is XSS? 21:48 < kanzure> It's where you break the browser security model and let scripts access resources on other servers (or clients) 21:49 < UtopiahGHML> no 21:49 < UtopiahGHML> I don't see the need for that. 21:50 < kanzure> xp_prg: Theoretically there are 'devices' which are made up of multiple biobrick parts, but I don't think this is entirely implemented yet. If it is, then I don't know about it. 21:56 < UtopiahGHML> kanzure:the virtualassistant is only nice if you are a fan of GITS' tachikomas and a heavier user of my website who doesn't keep his browser open 24/7 21:56 < UtopiahGHML> it's more like a cool optional way to interact with the website, nothing more. 21:57 < kanzure> Right, I've done similar things before, such as 'remote controls' for websites, or at one point I had an AIM bot for users to play with their DBZ characters on my old anime website :/ 21:59 * kanzure can't believe that he just admitted that. 21:59 < kanzure> *believe 21:59 < UtopiahGHML> yep I have IM/SN hooks too 22:00 < UtopiahGHML> tried ping.fm? can be a good hub and they provide customURL option 22:03 < gene_> so what's this talk about a mini-tachikoma? 22:05 < UtopiahGHML> gene_: http://seedea.free.fr/wiki/index.php?n=Seedea.Visualization#virtualassistant 22:06 < gene_> oh 22:06 < gene_> not the real thing 22:06 < UtopiahGHML> Im not really into real things. 22:07 < UtopiahGHML> but you can buy japanese mini robots with their style 22:07 < UtopiahGHML> (min but still 30cm tall I think) 22:07 < gene_> Kanzure's brainbot thing might be necessary to make the real thing 22:08 < gene_> that and a high density powersource and nice actuators 22:11 < UtopiahGHML> have you seen bigdog and podypedal or other robots with good locomotion? 22:11 < gene_> yeah 22:11 < gene_> they use miniature gasoline generators 22:11 < UtopiahGHML> ? 22:12 < UtopiahGHML> for what bigdog? 22:12 < gene_> for big dog 22:12 < gene_> for power 22:13 < UtopiahGHML> well what impressed me more was the balance and the ability to move on very different surfaces 22:14 < gene_> it is quite impressive 22:15 < gene_> especially kicking it 22:15 < gene_> the kick test should be a standard test for all ambulatory robots 22:16 < UtopiahGHML> :) 22:17 < UtopiahGHML> someone told me that the army tests servers by firing at them on a floating bark for 3 days non-stop (for the servers that can handle it of course) 22:25 < gene_> what is a floating bark? 22:28 < UtopiahGHML> like a container on water 22:28 < UtopiahGHML> a metal cube with servers inside :) 22:28 < UtopiahGHML> and BHAM, they fire and fire and fire at it 22:28 < UtopiahGHML> last one standing wins the contract. 22:34 < kanzure_> I had some troubles there. What was everyone just talking about? 22:34 < gene_> oh 22:34 < gene_> servers 22:34 < gene_> and how the military test them 22:34 < gene_> they shoot at them 22:34 < kanzure_> The military has a "bullet test". 22:34 < kanzure_> Right. 22:34 < kanzure_> NASA does too, as it turns out. 22:35 < kanzure_> There was once a slashdotter who posted about how he had to physically walk outside and down the fiber optics lines that were being installed to his business just to make sure that he was actually getting true redundancy from the ISPs and cablelaying companies .. turns out they were a bunch of morons and the cables just converged to a single provider. 22:37 < gene_> heh 22:37 < gene_> sucks 22:38 < kanzure_> So, Paul Atkinson, one of the Austin Robot Group members, used to consult for NASA. In particular he was working on their launch computer systems. That's how I learned about their "bullet test". They would literally shoot the circuit boards and so on. 22:43 < gene_> I am surprised nasa would do that 22:44 < bkero> They need redundant systems. 22:46 < kanzure_> Aren't they running low on backup shuttles? ;-) 22:46 < bkero> Maybe if they can make them reusable. 22:57 < gene_> they are running low on shuttles 22:57 < gene_> they need more 22:58 < bkero> How about we privatize space travel? :P 22:58 < bkero> Ala spaceship one 22:59 < gene_> how about instead of giving $700 billion dollar bailouts 22:59 < gene_> we build a $6 billion dollar space elevator 22:59 < bkero> $700,000,000,000 could have bought us a colony on hte moon. 22:59 < gene_> this gives me an idea 23:00 * bkero wonders how hard it is to break atmo. 23:00 < gene_> make bank company 23:00 < gene_> employ lots of people 23:01 < gene_> start building colony on moon 23:01 < gene_> get gov bailout 23:01 * kanzure_ finds a typo in DBZ Budokai Tenkaichi 3. 23:02 < bkero> heh 23:02 < bkero> kanzure_: you should try bt2, I've found the single-player mode to be much better 23:03 < kanzure_> I've been wondering when somebody would sit down to bother with ripping the 3D models from these discs. Isn't it about time? 23:03 < kanzure_> bkero: What's different? 23:04 < bkero> Read the IGN reviews for both games. 23:04 < bkero> It's less like a movie. There are less characters, but the controls are more fluid. 23:04 < bkero> I downloaded both, and played 2 first, never got around to 3. 23:04 < bkero> 2's story is also more complete. 23:04 < kanzure_> I wonder why the disparity. 23:04 < kanzure_> And were you running it off of an emulator? 23:06 < gene_> ripping the 3d models and textures from dragon ball 23:06 < gene_> heh 23:07 < bkero> kanzure_: We tried it using a quake 3 engine. Look up DBZ: BFP 23:07 < bkero> Bid for Power 23:08 < gene_> looks like somebody want a meatspace model of vegeta crushing a scouter in his hand 23:08 < gene_> yelling that famous phrase 23:09 < bkero> lol 23:09 < kanzure_> bkero: The quake mod was you? 23:09 < bkero> kanzure_: what was that synthetic biology site on sourceforge you found? 23:09 < bkero> synbioss? 23:09 < kanzure_> bkero: http://synbioss.sf.net/ 23:10 < bkero> kanzure_: No, I didn't contribute to it. I was eagerly awaiting it though, and they got hit with a cease and desist from FUnamation. 23:10 < bkero> Fuckers. :( 23:10 < kanzure_> At the moment I'm busy compiling libsbml .. I'll just do it myself since nobody understands. 23:10 < kanzure_> bkero: Oh please. "Cease and desist" merely means you're being too public about it. 23:11 < kanzure_> I don't recall whether or not the models were ripped. 23:11 < kanzure_> I was checking back in 2002, so my memory is fuzzy. 23:11 < gene_> hmmmm.... 23:11 < kanzure_> They looked pretty bad. I think somebody did them by hand. 23:11 < gene_> I wonder if I could get a cease and desist for printing off a 3d model of vegeta 23:24 < kanzure_> "Can't find boot_libsbml in /LibSBML.so". And with python it can't find libsbml.so at all. 23:34 < kanzure_> Heh. Okay. Fixed. 23:35 < kanzure_> Only python. Had to copy the generated library files into /lib/. 23:35 < kanzure_> Looks like I'm using python. 23:38 < xp_prg> hi kanzure_ quick question: http://partsregistry.org/wiki/index.php/Part_Types:Measurement_Systems 23:39 < xp_prg> I want ot understand what the green arrow, green little circle, lightbulb and red thnig mean 23:39 < xp_prg> is the green arrow a promoter? 23:42 < kanzure_> The green arrow refers to a 'regulatory' component. 23:43 < xp_prg> ok what do the other symbols mean? 23:44 < kanzure_> http://partsregistry.org/Part_Types 23:46 < xp_prg> thanks 23:53 < kanzure_> At this point all that's really needed is to figure out how to correspond the interface{1,2,3}.php files with the libsbml documentation. The XML output has a few features: http://heybryan.org/graph/2008-10-25_sbml_notes.txt and somewhere in the API there's information about generating that information. This is just a matter of reading through the docs really. 23:54 < xp_prg> kanzure ok, just trying to learn a little bit sorry :) 23:55 < kanzure_> in general the information that you're trying to obtain from the partsregistry.org technical docs and so on isn't going to be helpful in the direction that you want to go, this is because it's not really "complete" or "mature" I suppose you could say 23:56 < kanzure_> While there are, in fact, different types, the specialist domain knowledge isn't encoded into the repo, etc.