--- Day changed Thu Dec 31 2009 00:04 < randallagordon> the chan has been eerily quiet today 00:09 < fenn> meep 00:11 < randallagordon> moop 00:13 -!- randallagordon [n=randalla@c-76-115-127-7.hsd1.or.comcast.net] has quit [Read error: 54 (Connection reset by peer)] 00:14 -!- randallagordon [n=randalla@c-76-115-127-7.hsd1.or.comcast.net] has joined #hplusroadmap 00:14 < kanzure> hello fenn 00:30 -!- genehacker [n=noko@pool-173-57-48-104.dllstx.fios.verizon.net] has joined #hplusroadmap 00:31 < genehacker> bladerunner is awesome 00:32 < genehacker> now if we could only make 2019 like bladerunner... 00:33 < genehacker> err... like it as in ubiquitous biological equipment 00:35 < QuantumG> sufficiently vague that any old technology can fill the void described? 00:37 -!- thesnark [n=michael@ppp-69-221-4-192.dsl.toldoh.ameritech.net] has quit ["Leaving"] 00:40 < genehacker> ??? 00:47 < QuantumG> bladerunner never described exactly what the replicants were 00:56 < genehacker> eyes cooled in liquid nitrogen? 00:58 < genehacker> hmmm.... 00:59 < genehacker> oh well it's still an awesome movie 01:04 < kanzure> /usr/bin/ld: cannot find -lTKCDLFront hm i wonder how this happened 01:07 * Trooem KFC - "Finger licken' good." 01:10 < randallagordon> Anyone who is interested in realtime multimedia should watch this OnLive demo presentation: http://www.engadget.com/2009/12/30/onlive-shows-off-ui-and-iphone-use-in-marathon-tech-demo-video/ 01:11 < randallagordon> These guys just reinvented media from the ground up 01:19 < kanzure> bwahaha it's building 01:19 < genehacker> cloud gaming? 01:19 < kanzure> no, pythonocc-0.3.deb 01:19 < genehacker> but you can't mod cloud games... 01:20 < genehacker> I'm talking to randall 01:20 < randallagordon> cloud EVERYTHING 01:20 < randallagordon> This tech goes far, far beyond games 01:20 < randallagordon> Think sports 01:20 < randallagordon> Shift seemlessly between multiple camera angles 01:20 < genehacker> boring 01:21 < genehacker> I'm not a big fan of the cloud 01:21 < randallagordon> okay, think live hackerspace event streaming :P 01:21 < randallagordon> hehe, you're going to have the future then ;) 01:22 < genehacker> I don't like the cloud future 01:22 < kanzure> clouds come and go 01:22 < genehacker> it's centralized 01:22 < kanzure> only the sky remains 01:23 < genehacker> I hope it gets sunny again 01:23 < randallagordon> only as centralized as you make it 01:23 < randallagordon> run your own cloud 01:23 < randallagordon> the sky has millions of them 01:23 < randallagordon> cloud does *not* mean "they have all my info" if you're running open source cloud apps off your own server 01:23 < kanzure> sorry but if i'm going to be sys adming a million servers, i;'m going to do it my way 01:23 < kanzure> screw your clouds 01:24 < kanzure> *admining 01:24 < kanzure> *i'm 01:24 < genehacker> so basically your locking the content 01:24 < randallagordon> in many ways, *nix users are the ultimate cloud use case already 01:24 < genehacker> I can't modify said content 01:24 < kanzure> randallagordon: stop drinking the kool aid 01:24 < kanzure> and just say what you mean 01:24 < randallagordon> we've been logging in and using machines remotely from the beginning 01:24 < genehacker> I can't get 3d models from the game and 3d print them off 01:24 < kanzure> so what 01:24 * kanzure goes back to work 01:24 < genehacker> it's very inflexible, very rigid 01:24 < randallagordon> that's the cloud, my friend 01:24 < kanzure> not according to everyone else 01:25 < randallagordon> then what is it according to everyone else? 01:25 < kanzure> hell if i can understand cloudhype 01:25 < randallagordon> generally it gets summarized as "access to any information, anywhere" 01:25 < kanzure> but it's not ssh 01:26 < randallagordon> SSH *IS* a cloud tech 01:26 < randallagordon> you just haven't ever been told that it is :P 01:26 < randallagordon> You're accessing a machine remotely, "out there", even if it is the next box over on the desk ;) 01:26 < genehacker> wait a second does this stuff run over the wireless networks? 01:26 < kanzure> ugh 01:26 < kanzure> genehacker: stfu 01:26 < genehacker> or does it need to plug into the wall? 01:26 < randallagordon> OnLive? 01:26 < genehacker> yeah whatever it is? 01:26 < kanzure> randallagordon: cloud marketing hype is usually about server virtualization on some one else's network 01:27 < randallagordon> They've got a WiFi client, but cellular is out for now, latency is too high 01:27 < genehacker> what about clear? 01:27 < randallagordon> colocation has useful applications 01:27 < randallagordon> I'll let you know ;) 01:27 < genehacker> so they said the servers need to be within 1000 miles of the player to get decent reaction time 01:27 < randallagordon> By the time I get an OnLive beta invite (submitted for one a couple months back) I'll already have Clear hardware to test 01:28 < randallagordon> The entire US is covered 01:28 < randallagordon> cloud HYPE, is BS, I'll side with you there 01:28 < randallagordon> But the base ideas have been around, and in use by geeks since ARPAnet 01:28 < randallagordon> Getting it out to the laypeople is why you're seeing hype now 01:29 < kanzure> yawn 01:29 < kanzure> are you doing anything right now? 01:29 < randallagordon> The *internet* itself is the cloud 01:29 < genehacker> this means if you're within 1000 miles of a UAV you should be able to control it without 'lag' 01:29 < kanzure> can you please go away? you're clogging up my tubes 01:29 < genehacker> me? 01:29 < kanzure> no 01:29 < genehacker> affirmative 01:30 < randallagordon> Hoorah for learned debate 01:30 < kanzure> wtf are you debating? 01:30 < kanzure> whether or not i believe in hype? 01:30 < kanzure> who cares? 01:30 < randallagordon> No, I don't believe in the hype either 01:30 < genehacker> I'm worried if the laypeople adopt it 01:30 < randallagordon> I'm simply explaining that the hype doesn't matter, it isn't the point 01:30 < kanzure> yes it is 01:30 < genehacker> it's just a future I don't want to see 01:31 < kanzure> these technologies already exist 01:31 < randallagordon> ...which is precisely my point 01:31 < kanzure> so the hype is just extra overhead 01:31 < randallagordon> the cloud is here, already 01:31 < kanzure> so go away and stop talking 01:31 * randallagordon thinks kanzure was right about being an ass 01:31 * kanzure nods 01:31 < kanzure> unless you have a legitimate reason to convert us to cloudism? 01:32 < randallagordon> I don't have to convert, you already use the tech daily 01:32 < kanzure> i still don't know why we're talking then 01:32 < genehacker> scorch the sky to thwart the machines? 01:32 < kanzure> i'm honestly confused 01:32 < randallagordon> If you're focusing on the hype, you're focusing on the wrong thing 01:32 < genehacker> I don't care 01:32 < kanzure> randallagordon: the solution is to stop talking about clouds, tehn 01:32 < kanzure> *then 01:33 < randallagordon> okay, so I'll type the longer term constantly, network computing 01:33 < randallagordon> http://en.wikipedia.org/wiki/Network_computing 01:45 * Trooem thinks everyone in this channel's souls are recycled aliens from a different planet. 01:46 < kanzure> taking too long to compile 01:46 < kanzure> wah 01:46 * randallagordon could get behind that 01:46 < genehacker> play a game 01:46 < genehacker> derive an equation 01:47 < genehacker> I can give you one to solve that should keep you occupied for quite a while 01:47 < genehacker> if you solve it by hand 01:48 < kanzure> nah i think i'll sleep 01:48 < kanzure> randallagordon: sorry about your clouds :( 01:48 < randallagordon> I'm not sorry :P 01:48 < randallagordon> I like my clouds 01:48 < randallagordon> I like being able to use my apps from any web capable device 01:49 < randallagordon> I do share the sentiment that I don't enjoy using *other vendor's* apps 01:49 < genehacker> I like having lot's of processing power on my person 01:49 < randallagordon> I'd love to see OSI versions of the current host of popular apps 01:49 < randallagordon> genehacker, as do I, but that isn't likely to be fiesable for quite some time 01:50 < genehacker> I carry a laptop 01:50 < QuantumG> I haven't seen a single person say OnLive can work :) 01:50 < QuantumG> I *love* to troll people about this. 01:50 < randallagordon> 5 years or so, we'll really see some high horsepower stuff, combined with awesome battery advances and wireless power 01:50 < randallagordon> lol, I was entirely skeptical until I started reading up on how they pulled it off 01:51 < randallagordon> it is freakin' ingenious 01:51 < genehacker> maybe not if people switch over to the cloud 01:51 < genehacker> then the need for such things will be decreased 01:51 < genehacker> maybe 01:52 * Trooem thinks ego should be abandoned for effective communication and progress. 01:52 * randallagordon agrees 01:52 < QuantumG> press X on the controller -> send a packet -> travel over the wire -> receive the packet -> update the game -> render the frame -> packet it up -> send it back -> travel over the wire -> receive the packet -> decompress it -> display it... all in 80 ms 01:52 < randallagordon> They're using one-off hardware designs for the video compression 01:53 < randallagordon> FPGAs are the future, baby 01:53 < randallagordon> Software defined hardware 01:53 < QuantumG> why 80ms? Maybe you don't need that small a roundtrip.. but they *claim* 80ms roundtrip 01:53 < randallagordon> They've got a 150ms WiFi iPhone client 01:53 < randallagordon> It just improves the experience 01:54 * Trooem ................................................................................................................. 01:54 < Trooem> randalla, when someone says sorry, you say sorry too~ 01:54 < randallagordon> The part I love is the video compression tech 01:55 < randallagordon> Trooem, eh? 01:56 * Trooem is really a demigod. 01:56 < QuantumG> I ping my ISP and get: 164ms 35ms 566ms 63ms 34ms 219ms 34ms 39ms 439ms 33ms 34ms 186ms 01:57 < randallagordon> That's...jumpy 01:57 < QuantumG> indeed. So I dare say that your experience with OnLive will depend on how incredibly crap your connection is, like mine :) 01:57 * Trooem has no clue what he's saying. Live happy and fulfilled everyone~!!!!!!! 01:57 < randallagordon> Very much so 01:57 < randallagordon> Watch that video I linked to 01:58 < randallagordon> They explain the tech quite in depth 01:58 < Trooem> i'm going to eat a piece of pizza :)))))))))))))))))))))))))) 01:58 < QuantumG> oh I am.. and it looks awesome 01:58 < randallagordon> I'm seriously floored thinking about all the different applications this has, far beyond games 01:58 < randallagordon> media in general 01:58 < randallagordon> They have a gigapixel computing platform in their hands 01:59 < randallagordon> heh, I just pinged my host, Oregon to Toronto, 117, 119, 110, 109, 132, 110, 128, 115, 113, 126 02:00 < randallagordon> About...I think 11 mins in, they talk about their network tech 02:00 < randallagordon> intelligent routing :) 02:00 < randallagordon> The only thing I *don't* like, is the idea of how much stuff I'm sure they now hold patents on...pray they play nice 02:01 < QuantumG> It's really gunna require unheard of vertical integration .. which explains why they're taking so long to ship. 02:01 < randallagordon> Kind of 02:01 < randallagordon> The video compression is the key...and that gets handled in spades by their hardware 02:02 < QuantumG> the decompression must be insanely cheap 02:02 < randallagordon> They take VLSI to the max 02:03 < QuantumG> no.. you're not getting me.. their decompression requires no special hardware 02:03 < randallagordon> It sounds like it scales well to the native resolution of most devices already on the market 02:03 < randallagordon> No, that I get 02:04 < randallagordon> The magic happens in their hardware, essentially using psychovisual advances tossed into hardware to throw out everything your brain ignores in a video sequence anyways 02:04 < randallagordon> The pushing two different quality video streams to handle latency 02:05 < randallagordon> A lower quality stream for high motion, low detail 02:05 < randallagordon> A higher quality, low framerate stream for low motion, high detail 02:06 < randallagordon> s/The/Then/ 02:07 < QuantumG> ya know what will be the ultimate irony? 02:07 < QuantumG> if they solve all the technical issues, manage to ship this thing, and then completely fail on the business model. 02:08 < randallagordon> Yep 02:08 < randallagordon> But, it looks like they've got that down too 02:08 < randallagordon> They're making this a social thing...Xbox Live to the next level 02:09 < randallagordon> It is ready for multiplayer out of the box, even local splitscreen 02:09 < randallagordon> And the spectating...that's amazing 02:09 < QuantumG> if they make it all-you-can-eat they'll do well 02:09 < randallagordon> Eventually I'd imagine they will—or someone else *will* beat them to it 02:10 < QuantumG> if they try to do a subscription+pay-for-access-to-each-game they'll fail 02:10 < randallagordon> But for the time being, they're being smart from the business perspective, they've simply made it more lucrative for the incumbent game developers to distribute their software 02:10 < randallagordon> Doubtful 02:10 < randallagordon> Direct downloads are working amazingly well for MS and Sony 02:10 < randallagordon> Discs are dead 02:11 < randallagordon> But, near the end of the video they talk about a very blended approach 02:11 < randallagordon> Developers have the control, it sounds like 02:11 < randallagordon> But, a base subscription is inevitable 02:11 < randallagordon> They've gotta pay for your license "seat" and, of course, the hardware leases 02:13 < QuantumG> I wonder when they will ship.... cause it'll take at least 12 months for them you get out of the US 02:13 < randallagordon> The demo talks about freely available games, ad supported and virtual goods models, as well as buying a virtual license...which I'd totally be down for, given that I can *also* download the binary to my own box 02:13 < QuantumG> assuming success 02:14 < randallagordon> They've already got the US covered, it appears...since they're leasing the hardware, they can move *very* fast to expand out to other markets 02:14 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 02:14 < QuantumG> they'll have to get the ISPs up to snuff first dude 02:14 < randallagordon> I'd say the hardest part would be getting the local telecoms to play nice 02:14 < QuantumG> as I just said, my connection is typical 02:15 < randallagordon> Where are you? 02:15 -!- genehacker [n=noko@pool-173-57-48-104.dllstx.fios.verizon.net] has quit [Read error: 113 (No route to host)] 02:15 < QuantumG> actually, my connection is really good for this area :) 02:15 < randallagordon> I get pissy if my latency is above 35ms :P 02:15 < QuantumG> cable here is horrid 02:15 < randallagordon> (for gaming) 02:15 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 02:15 < QuantumG> and I'm on dsl 02:15 < QuantumG> Australia 02:15 < randallagordon> Ahhh 02:16 < randallagordon> Unfortunately Oz is notorious...you're screwed ;) 02:16 < randallagordon> But throughout many other nations, this service is readymade 02:16 < QuantumG> I imagine it could be done here.. 02:17 < randallagordon> Oh, certainly 02:17 < QuantumG> "Instant demos, try before you buy." 02:17 < QuantumG> right.. so they're screwed 02:17 < randallagordon> I don't think they're going to be the problem, the incumbent developers will be 02:17 < QuantumG> it's subscription+pay-for-every-game-separately 02:18 < randallagordon> No, keep listening 02:18 < randallagordon> They go on to talk about much more 02:18 < randallagordon> Other models 02:18 < QuantumG> I'm sure there are other models 02:18 < QuantumG> but that model will be what they are pushing for A+ titles 02:18 < randallagordon> They put the payment model in the hands of the devs 02:18 < randallagordon> Of course...they've gotta make sure the devs are happy, or they have nothing, period 02:19 < QuantumG> yep 02:19 < randallagordon> But this lets them put out a "next gen" console that puts everyone else to shame for, say $250 that could handle 1080p60 02:19 < randallagordon> Probably even less 02:20 < QuantumG> asian dude trying to say "lossless" 02:20 < QuantumG> saying it like "loose-less" .. facepalm 02:20 < randallagordon> Since they're already using VLSI designs, I'm sure they'll be quick to apply it to their consoles as well 02:21 < randallagordon> hehe, indeed 02:22 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 02:23 < randallagordon> They're also a readymade IPTV outlet 02:23 < randallagordon> I can almost garuntee a Netflix partnership...the ability to flip between streams on the fly... 02:23 < QuantumG> yeah, on-demand anything 02:25 < randallagordon> I want to use it to live broadcast rally :D 02:26 < randallagordon> Using 360 degree cameras, HMDs and head-tracking you could let the viewer look around as though they're standing on the spot 02:29 < QuantumG> have you seen those 360 degree video cameras? 02:29 < randallagordon> Which one? ;) 02:29 < randallagordon> I've looked at how to make one myself 02:29 < QuantumG> there was some awesome demos on 02:30 < randallagordon> using an array 02:31 < randallagordon> Check out the video I embedded in this post: http://randallagordon.com/blog/2009/02/28/reality-the-future-of-live-content-delivery-and-emergency-response/ 02:31 < QuantumG> http://karagos.com/post/114229575/yellow-bird 02:31 < QuantumG> check that out 02:31 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 02:31 < randallagordon> Awesome 02:31 < randallagordon> So someone is already on it :) 02:32 < QuantumG> one camera, intricate lenses 02:32 < randallagordon> Just need the HMDs/head tracking to go with it 02:32 < randallagordon> Don't need specialty optics, just awesome software ;) 02:32 < randallagordon> As per the video I embedded in that post 02:33 < QuantumG> well, the point of the optics is to get 6 sides of the cube at the one camera 02:33 < randallagordon> Indeed 02:33 < randallagordon> But, really, you don't need it 02:33 < QuantumG> hmm.. I wonder how open the dev will be? :) 02:33 < randallagordon> software can do the corrections with hardware we've got now, to drop the cost 02:34 < QuantumG> they're like "we'll support indie developers" 02:34 < randallagordon> Just build one using Eleph 02:34 < QuantumG> how indie is indie? :) 02:34 < randallagordon> I think I spelled that wrong 02:35 < randallagordon> wow, yeah, big time, Elphel 02:35 < QuantumG> Elphel? 02:36 < randallagordon> Open source network camera 02:36 < randallagordon> As I recall you can build one for ~$500 02:36 < randallagordon> Kits start around $800 02:37 < QuantumG> fun 02:37 < randallagordon> Uses an FPGA, too, so I'd imagine you could do good amount of DSP processing before it hits the network 02:38 < QuantumG> I presume that an optics engineer could build an optics box that you could shove a crappy webcam into and get that kind of 6-faces-of-the-cube-to-one-frame result 02:38 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 02:38 < randallagordon> I'd presume so, too, but it seems like insane overkill 02:38 < randallagordon> I'd imagine just having more cameras would be cheaper than the optics ;) 02:38 < QuantumG> huh? 02:38 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 02:38 < QuantumG> ya kidding right? 02:39 < randallagordon> Well, I suppose with a webcam you don't need anything fancy 02:39 < randallagordon> You're not going to get quality to speak of to begin with, heh 02:39 < randallagordon> ...although some newer models are starting to get impressive 02:39 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 02:40 < QuantumG> also, taking a single camera feed and processing it will always be easier than taking 6 camera feeds. 02:40 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 02:40 < randallagordon> I'm a photographer who's nuts about quality glass, so I tend to take optics to another level ;) 02:40 < randallagordon> From that standpoint, yes 02:40 < randallagordon> But are you going to have enough quality leftover to be worthwhile? 02:41 < randallagordon> The Elphel is built to swap out sensors...right now I think they offer a 3MP and 5MP option 02:41 < QuantumG> it is funny though.. whenever you see some sci-fi show with a flying camera ball it's modelled after the concept of a floating eyeball that is only looking in one direction at a time. 02:41 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 02:42 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 02:42 < randallagordon> With a sensor like that, you could probably do quite well with such an optics setup...but with the 640x480 that is common on all but the most high end webcams, you're not left with much 02:42 < randallagordon> hehe, indeed 02:43 < QuantumG> are there any head tracking systems for HMDs that do more than pitch/roll/yaw? 02:43 < QuantumG> .. namely pan 02:43 < randallagordon> But, most sci-fi producers aren't geeky enough to know what's possible quite yet... 02:43 < randallagordon> I've never looked at what's available, actually...always just been ready to make something custom, heh 02:43 < QuantumG> I have a HMD.. it doesn't do pan 02:45 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 02:45 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 02:46 < QuantumG> and you miss it when you're playing an fps 02:46 < randallagordon> what HMD do you have? 02:47 < randallagordon> namely that sounds like a software thing, I'd like to look at the specs 02:47 < randallagordon> The game would need to support proper headtracking 02:47 < QuantumG> I know exactly what gets sent down the wire 02:48 < QuantumG> pitch/roll/yaw 02:48 < QuantumG> http://www.vuzix.com/iwear/products_vr920.html 02:49 < randallagordon> In theory that should cover all movement from a fixed point? 02:49 < QuantumG> yeah.. raw acceleration vectors would have been better 02:49 < randallagordon> "To experience 3D graphics and/or head-tracking, the software must either contain support for these features or it must be provided through an application such as the Vuzix iWear Monitor that comes with the VR920 virtual reality display system." 02:49 < QuantumG> do the pitch/roll/raw calculations in software, and you can do positional calculations too 02:50 < randallagordon> Indeed, 'tis the game's "fault" 02:50 < QuantumG> no its not 02:50 < QuantumG> listen 02:50 < QuantumG> I actually added support for the 920's head tracking to all the games I used it in 02:50 < randallagordon> for proper head tracking you need a magnetometer, not just an accelerometer... 02:51 < QuantumG> and it does.. the problem is, it does all the translation in hardware.. and only delivers pitch/roll/yaw down the wire 02:51 < QuantumG> head movement is more than just pitch/roll/yaw 02:52 < randallagordon> Ahhh, I got what you're meaning now 02:52 < randallagordon> It is pitch/roll/yaw+orentation 02:52 < randallagordon> orientation, even 02:52 < QuantumG> more like origin :) 02:53 < randallagordon> indeed :) 02:54 < QuantumG> having origin tracking would make the experience much more immersive cause you could dodge rockets flying at your head 02:54 < randallagordon> bingo 02:54 < QuantumG> then there's eye tracking 02:54 < randallagordon> I've been wanting to toy with head tracking for quite some time 02:55 < QuantumG> but that's just being picky :) 02:55 < randallagordon> hehe, yeah, that can be overcome with sufficiently large displays 02:55 < QuantumG> oh yeah, that's another thing I've always wondered about 02:56 < randallagordon> oooh, but that's an interesting thing I hadn't thought to incorporate with AR systems that use (yet to be invented) contact lens displays 02:56 < randallagordon> eyetracking becomes highly important there 02:56 < QuantumG> if you had a big screen display on a pan (and a little tilt) mechanism that was doing head tracking, would it provide a more interesting experience 02:57 < QuantumG> dodge your head right and the display dodges with you, and the viewport updates to your new position. 02:58 < randallagordon> hrmmm...to my thinking, I'd stick with and HMD using high-res LCDs paired with optics to correct for edge distortion 02:58 < QuantumG> the display moves so that the middle of your head is always in the middle of the display 02:59 < randallagordon> but that's a great idea for retrofits 02:59 < QuantumG> yeah, if you have infinite budget 02:59 < randallagordon> I'd imagine most of it could be accounted for using flexible OLED screens 02:59 < randallagordon> "super widescreen", if you will 03:00 < randallagordon> of course, that opens up a whole other aspect of having the hardware to push the pixels 03:00 < QuantumG> hehe, of course now I'm imagining 3 robots with a really big LCD display help up to head height chasing you around a big room 03:00 < randallagordon> lol nice 03:00 < QuantumG> those "borderless" displays they're trying to flog now 03:01 < randallagordon> hehe, current commercial OLED offerings are nothing to raise an eyebrow at... 03:01 < QuantumG> http://www.koreatimes.co.kr/www/news/biz/2009/12/130_58058.html 03:02 < QuantumG> http://www.robotshop.ca/Images/rblyn63_robot_arm.jpg 03:02 < randallagordon> Nice...borderless is sexy, then you can build awesome arrays 03:02 < randallagordon> http://www.wired.com/gadgetlab/2009/02/you-can-check-o/ 03:03 < QuantumG> that robot needs to be capable of omnidirectional motion 03:03 < randallagordon> Heh, the "artists rendition" in that Wired article is a bit...over the top 03:04 -!- jm [n=j@p57B9CC49.dip.t-dialin.net] has joined #hplusroadmap 03:04 < QuantumG> and it would have to move fast! 03:04 < QuantumG> probably easier to just have 8 of them 03:04 < QuantumG> surrounding you 03:05 < QuantumG> but now I'm just being silly :) 03:07 < randallagordon> hehe, hey, there's no reason high tech can't be silly ;) 03:07 < QuantumG> I think "japanese" is the technical term 03:08 < randallagordon> might not be feasible, but at least it is fun and rewarding, right? kludges rock ;) 03:08 < randallagordon> Just make sure they don't fall into the uncanny valley and we're all good 03:08 < QuantumG> just make the characters blue and we'll be fine 03:08 < randallagordon> Actually, I think that migh add to the fun...make them vaguely humanoid ;) 03:13 < QuantumG> fun, took me 3 hours to verify that a "fix" I checked in didn't actually fix the problem. 03:13 < QuantumG> and 30 seconds more to figure out that I'm an idiot. 03:13 < randallagordon> oh? 03:13 < QuantumG> software development is so much fun 03:14 < randallagordon> can be, can be 03:17 < QuantumG> http://www.mychessblog.com/one-simple-mental-exercise-to-improve-your-mind-power/ 03:19 -!- jm|earth [n=j@p57B9D65A.dip.t-dialin.net] has quit [Connection timed out] 03:23 -!- Trooem [n=adfasfda@S0106001d724fcb1d.vf.shawcable.net] has quit [Read error: 110 (Connection timed out)] 03:50 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Remote closed the connection] 03:51 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 04:28 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has quit [Read error: 113 (No route to host)] 04:37 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 04:46 -!- superkuh [n=hukrepus@unaffiliated/superkuh] has quit [Connection timed out] 05:55 -!- Trooem [n=adfasfda@S0106001d724fcb1d.vf.shawcable.net] has joined #hplusroadmap 06:11 -!- Netsplit verne.freenode.net <-> irc.freenode.net quits: elmom, mage2, strages, chizu, Utopiah, kristianpaul 06:11 -!- Netsplit over, joins: kristianpaul, elmom, strages, mage2, Utopiah, chizu 06:12 -!- gnusha [n=bryan@131.252.130.248] has quit [Read error: 60 (Operation timed out)] 06:12 -!- gnusha [n=bryan@131.252.130.248] has joined #hplusroadmap 06:21 -!- Redeemer [n=lorddeem@c-75-72-218-226.hsd1.mn.comcast.net] has joined #hplusroadmap 06:22 -!- Redeemer [n=lorddeem@c-75-72-218-226.hsd1.mn.comcast.net] has quit [Client Quit] 06:47 < Utopiah> (HAR 2009: Electrical enginering with free/libre open source software 1/6 http://www.youtube.com/watch?v=dTd3D839ops gEDA, PCB, Emdebian, positive vs negative vs proprietary vs floss standoff) 08:15 -!- thesnark [n=michael@ppp-69-221-4-192.dsl.toldoh.ameritech.net] has joined #hplusroadmap 10:18 -!- jm [n=j@p57B9CC49.dip.t-dialin.net] has quit [Read error: 113 (No route to host)] 10:21 -!- technologiclee3 [n=l@70.114.201.242] has left #hplusroadmap [] 10:26 -!- El_Matarife [n=El_Matar@adsl-68-88-72-8.dsl.rcsntx.swbell.net] has joined #hplusroadmap 10:51 -!- Trooem [n=adfasfda@S0106001d724fcb1d.vf.shawcable.net] has quit [] 11:06 -!- Irssi: #hplusroadmap: Total of 33 nicks [0 ops, 0 halfops, 0 voices, 33 normal] 11:14 < kanzure> does anyone melt down the PLA from reprapped plastic models? 11:34 < kanzure> er after it is reprapped 12:00 -!- superkuh [n=hukrepus@unaffiliated/superkuh] has joined #hplusroadmap 12:07 < kristianpaul> kanzure: yes 12:07 < kristianpaul> why? 12:08 < kristianpaul> btw do yo know about and free/open source satellite design kid off CubeSat kanzure ? 12:14 < ybit> kristianpaul: i don't, link? 12:15 < kristianpaul> i wish 12:15 < kristianpaul> i just was reading CubeSat 12:15 < ybit> you don't have a link? 12:15 < ybit> is this not it? http://74.125.47.132/search?q=cache:Smrvt4t-PgQJ:opensat.cc/blog/%3Fpage_id%3D36+http://opensat.cc/blog/%3Fpage_id%3D36&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a 12:17 < kristianpaul> ybit: great :) 12:17 * kristianpaul reading 12:19 * ybit finally sits down to finish the .deb 12:19 < kristianpaul> ybit: .deb of kanzure project? 12:56 < ybit> kristianpaul: the kanzure project? :P 12:56 < ybit> yes, i'm packaging kanzure into a .deb 12:58 < ybit> oh great, it was approved, kristianpaul: apt-get install kanzure 13:05 < kanzure> ouch! 13:05 -!- drazak [n=drazak@drazak.net] has quit [Remote closed the connection] 13:05 < kanzure> stop installing me :( 13:09 -!- Kuro_ [n=kuro@host86-131-206-33.range86-131.btcentralplus.com] has joined #hplusroadmap 13:09 < Kuro_> I've forgotten, have you seen this before? http://www.physorg.com/news180620740.html 13:10 < ybit> kanzure: i noticed that you were working on the .deb earlier, did you ever get around to editing the watch file? 13:10 < ybit> i don't want to mess with it 13:26 < kanzure> http://ignite.oreilly.com/austin/ 13:28 -!- ve [n=a@vortis.xen.tardis.ed.ac.uk] has joined #hplusroadmap 13:32 < kanzure> john griessen, jerry rutherford, who else wanted to meet up with me before going to les' shop? 13:35 < kanzure> oh, and jason 13:36 < kanzure> jason wants to help put together "Gnusha's 3D Print Shop" 13:45 < kristianpaul> excuses i mean skdb ybit :) 13:47 < kristianpaul> kanzure: Gnusha's 3D Print Shop ? link? :D 13:48 < kanzure> not yet :) 13:48 < kristianpaul> :) 13:51 < kristianpaul> kanzure: http://www.physorg.com/news181376289.html ? true? 13:53 < kristianpaul> Kuro_: ^ 13:53 < kristianpaul> sorry kanzure 13:57 < Kuro_> I've heard about it from other sources, but I haven't seen confirmation yet. 14:02 < kanzure> cool jason can introduce me to richard garriott 14:02 * kanzure uploads the .deb 14:09 < Kuro_> Well, according to this article from almost two years ago, http://www.spacedaily.com/reports/Russia_warns_of_asteroid_threat_999.html , the Russians were wary about that asteroid, so it could be true. 14:20 * kristianpaul click 14:21 < kristianpaul> ybit: great idea about the opensat, how do u get the link or heard about it? 14:33 < kanzure> my website will be down for a few minutes here 14:34 < kanzure> slow internet connection 14:37 < kristianpaul> thesnark: http://www.cubesatkit.com/ 14:37 < kristianpaul> no here 14:38 * kristianpaul dawn typo tday 14:42 -!- Netsplit verne.freenode.net <-> irc.freenode.net quits: elmom, mage2, strages, chizu, Utopiah, kristianpaul, ve 14:53 -!- ve [n=a@vortis.xen.tardis.ed.ac.uk] has joined #hplusroadmap 14:53 -!- elmom [n=elmom@hoasnet-fe29dd00-137.dhcp.inet.fi] has joined #hplusroadmap 14:53 -!- strages [n=strages@c-76-29-243-225.hsd1.al.comcast.net] has joined #hplusroadmap 14:53 -!- kristianpaul [n=kristian@190.7.148.137] has joined #hplusroadmap 14:55 -!- mage2 [n=mage@66.179.208.36] has joined #hplusroadmap 14:55 -!- Utopiah [n=libre@rps7452.ovh.net] has joined #hplusroadmap 14:55 -!- chizu [n=chizu@osuosl/staff/chizu] has joined #hplusroadmap 14:57 < kanzure> http://designfiles.org/~bryan/pythonocc-0.3.deb 14:57 < kanzure> 108 MB 15:08 < kristianpaul> should i try ? ... 15:10 < klord> what it is? 15:10 < kanzure> pythonOCC is http://pythonocc.org/ 15:10 < kanzure> opencascade api accessible in python 15:10 < kanzure> skdb requires it 15:11 < kristianpaul> yup 15:11 * kristianpaul remenber that nevers find what .py is skdb 15:11 < klord> ah, cool. 15:11 < kanzure> what? 15:11 < kanzure> kristianpaul: you never make any sense to me :( 15:12 < kristianpaul> hehe 15:12 < kristianpaul> kanzure: i need lean english first :p 15:12 < kristianpaul> learn* 15:13 < kanzure> what language do you speak? 15:13 < kanzure> maybe you should just try to say it in your native tongue 15:13 < kristianpaul> spanish 15:13 < kanzure> yes some of us should be able to help you 15:14 < kristianpaul> i just was trying to say that i never found the main .py file ok skdb 15:14 -!- genehacker [n=noko@pool-173-57-48-104.dllstx.fios.verizon.net] has joined #hplusroadmap 15:14 < kristianpaul> or s setup.py file 15:14 < kristianpaul> i confess i dont read the doc at all 15:16 < klord> wonder how rtfm translates into spanish 15:16 < klord> just kidding :) 15:17 < kristianpaul> i know 15:17 < kristianpaul> is just i'm used to find the file that executes all 15:18 < kristianpaul> not all, just the main file 15:18 < kanzure> skdb is a python module 15:18 * kristianpaul guessing was not understood :( 15:19 < kanzure> so you go into python and type "import skdb" 15:19 < kristianpaul> error 15:19 < kanzure> what's the error? 15:19 < kanzure> did you install skdb? 15:19 < kristianpaul> ImportError: No module named skdb 15:19 < kanzure> yeah you didn't install it 15:19 < kristianpaul> not sure 15:19 < kristianpaul> wait 15:22 < kristianpaul> kanzure: but there is not setup.py file and this http://pastebin.ca/1733436 dint help at all 15:30 < kanzure> yes there's no setup.py 15:31 < kanzure> why didn't that help 15:31 * kristianpaul read dfm again 15:33 < kanzure> what? 15:34 < kanzure> se hable espanol por favor 15:35 < kristianpaul> kanzure: do you spealk spanish? 15:35 < kristianpaul> speak* 15:36 < kristianpaul> nevermind i'll findout the way my selk and the fuck.. manual ;) 15:36 < kristianpaul> s/selk/self 15:37 * kristianpaul reads tfm 15:41 < kanzure> yes i speak spanish 15:42 < kristianpaul> as i write english :p? 15:43 < kristianpaul> kanzure: look i got this error trying install pyocc http://pastebin.ca/1733452 15:44 < kanzure> kristianpaul: i read spanish as you read english 15:44 < kanzure> kristianpaul: can you edit the file and modify line 144 to put quotes around "-control" in there? 15:44 < kanzure> ybit: this is your fault, btw 15:45 < kristianpaul> sure give a minute 15:46 -!- Kuro_ [n=kuro@host86-131-206-33.range86-131.btcentralplus.com] has quit ["ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]"] 15:51 < kristianpaul> kanzure: wich file? 15:58 < kanzure> src/setup.py 15:58 < kanzure> or you can just use the .deb 15:59 < kristianpaul> i tried that, and dont install, and i prefer compile this things first 15:59 < kanzure> what happened to it? 16:00 < kristianpaul> kanzure: in line 144 thre is not such -control 16:00 < kanzure> i just told you how to fix it 16:00 < kanzure> try the .deb 16:01 < kristianpaul> http://pastebin.ca/1733465 16:01 < kristianpaul> kanzure: error^ 16:01 < kanzure> why are you using amd64 16:02 < kristianpaul> yup 16:02 < kristianpaul> cause i have and amd64 processir 16:02 < kristianpaul> processor* 16:02 < kristianpaul> i also have mipsel btw 16:03 < kristianpaul> kanzure: there is no amd64 support for pyocc so then for skdb? 16:04 < kanzure> there is amd64 support for pythonocc 16:04 < kanzure> but not in the .deb yet 16:04 < kanzure> you'll have to fix src/setup.py by surrounding -control in quotes "-control" and run it again 16:04 < kristianpaul> well if you give me the debsource i can build it 16:04 < kristianpaul> ah ok 16:05 < kristianpaul> kanzure: there is no control word inside setup.py 16:05 < kanzure> sorry i meant "classic" 16:06 < kristianpaul> arggg !! :D 16:06 < kristianpaul> kanzure: i dont undestand you al the time :( 16:08 * kristianpaul vim +144 wrapper/environment.py not setup.py !! 16:08 < kanzure> ack 16:10 < kristianpaul> kanzure: http://pastebin.ca/1733474 16:10 < kristianpaul> so is bad to be amd64 ? :p 16:12 < kanzure> oh 16:12 < kanzure> you have to edit environment.py 16:12 < kanzure> technologiclee4: this is the same thing you had to do 16:12 < kanzure> um, i mention it on the wiki 16:13 < kanzure> http://designfiles.org/dokuwiki/pythonocc 16:13 < kanzure> search for x86 on there 16:13 < kristianpaul> k 16:17 < kanzure> hm nothing 16:17 < kanzure> well anyway there's something you have to edit in environment.py 16:17 < kanzure> in particular there's this line that sets the architecture to the result of a python call 16:17 < kanzure> and that's not what it should be.. for amd64, you should set it to k8 16:18 < kristianpaul> ok 16:18 < kristianpaul> yes nothing called x86 16:18 < kanzure> ok one sec 16:19 < kanzure> search for march in environment.py 16:19 < kanzure> ECA = ['-O0','-march=%s'%platform_machine] 16:19 < kanzure> change that to 16:19 < kanzure> ECA = ['-O0','-march=k8'] 16:19 < kristianpaul> k 16:21 * kristianpaul guess i now have to wait it compiles 16:21 < kristianpaul> thanks kanzure :) 16:22 < kanzure> did that work 16:22 < kristianpaul> seems it did, so far.. 16:33 -!- marainein [n=marainei@220-253-115-113.VIC.netspace.net.au] has joined #hplusroadmap 16:39 < kanzure> i'm still installing a fresh copy of ubuntu 16:40 < kristianpaul> wich version? 16:40 < kanzure> 9.10 16:40 < kanzure> just testing pythonocc.deb 16:41 < kristianpaul> try trisquel :) 16:41 < kanzure> why 16:41 < kristianpaul> is free :) 16:41 < kristianpaul> libre* 16:44 -!- El_Matarife [n=El_Matar@adsl-68-88-72-8.dsl.rcsntx.swbell.net] has quit ["Nettalk6 - www.ntalk.de"] 17:04 -!- kristianpaul [n=kristian@190.7.148.137] has quit ["leaving"] 17:05 -!- kristianpaul [n=kristian@190.7.148.137] has joined #hplusroadmap 17:17 < kristianpaul> seeems compiling pyocc will be done the next year :/ 17:22 < kristianpaul> finally ! 17:26 < kristianpaul> kanzure: http://pastebin.ca/1733533 17:26 < kristianpaul> also 17:27 < kristianpaul> >>> import skdb 17:27 < kristianpaul> You probably don't have pythonOCC installed correctly 17:27 < kristianpaul> but the other steps on pyocc install worked well 17:30 < kanzure> did you do python setup.py install after you ran python setup.py build ? 17:34 < kristianpaul> i did: time sudo python setup.py install -NO_GEOM 17:34 < kristianpaul> as the fm said 17:34 < kanzure> hrm 17:34 < kanzure> did that work? 17:35 < kristianpaul> running install_egg_info 17:35 < kristianpaul> Writing /usr/lib/python2.5/site-packages/pythonOCC-0.3.egg-info 17:35 < kristianpaul> Creating __init__.py script. 17:35 < kristianpaul> __init__.py script crea 17:35 < kristianpaul> ted. 17:38 < kristianpaul> yes i guess kanzure 17:38 < kristianpaul> how can i test pyocc 17:38 < kristianpaul> ? 17:39 < kristianpaul> i ran /src/samples/Level1/Animation$ python animation.py 17:39 < kristianpaul> is okay 17:40 < kristianpaul> yay ! 17:42 < kanzure> that's one way. another way is to go to skdb and run paths.py 17:45 < kristianpaul> ah, wait 17:48 < kristianpaul> kanzure: a pyocc example rise on my screen 17:48 < kristianpaul> the this error http://pastebin.ca/1733562 17:48 -!- genehacker [n=noko@pool-173-57-48-104.dllstx.fios.verizon.net] has quit [Read error: 113 (No route to host)] 17:52 < kanzure> kristianpaul: go to skdb/clients 17:52 < kanzure> and run python skdb-get.py lego 17:52 < kanzure> python skdb-get.py screw 17:56 < kristianpaul> you must be root 17:56 < kristianpaul> ?? 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