2010-09-14.log

--- Log opened Tue Sep 14 00:00:07 2010
--- Day changed Tue Sep 14 2010
CryptoQuicki recognized it after seeing Rama00:00
QuantumGindeed, it's great stuff00:00
CryptoQuickjoshcryer: and yeah, what if that planet had resources you could exploit in order to make more spaceships00:00
joshcryerCryptoQuick, yeah, ultimately00:01
joshcryerhere's a video of noctis: http://www.youtube.com/watch?v=R0U80Hupaz000:02
CryptoQuickultimately. well, josh, just know, I'm doing the same thing you want to do. voxel models aren't a real hindrance to graphical quality.00:02
joshcryerWhole galaxy in a rudimentary rules system.00:02
QuantumGto me the concept is literally: here's a whole planet that would take you a lifetime to explore.. and it's detailed enough that you'd *want* to take a lifetime to expore it, oh and it's in a solar system, and a galaxy, and you have access to it all.00:02
joshcryerie, no humans will be able to fully explore Noctis and chart all the planets.00:02
QuantumGthe detail doesn't actually exist until you get close enough for it to matter of course00:03
joshcryerQuantumG, exactly, and you plug a scripting system on top of it to make games and whatnot, and you have a fully functional Second Life that destroys everything.00:03
QuantumGthen it gets stored in the cloud so that if someone else looks at the same place they see the same thing.00:03
CryptoQuickdid I mention that Nanoblok does use the cloud?00:03
joshcryerQuantumG, and because everything is a deterministic mathematical equation, updating the cloud takes up almost no space.00:05
QuantumGyeah, just the random seed00:05
QuantumGand the coordinates of the zoom :)00:06
CryptoQuickjoshcryer: also, you shouldn't need a scripting system in a game that attempts to simulate real-world physics00:06
joshcryerInstead of, like Second Life, saying "here's a 40 MB model for that motorcycle" you say "here's a 50 kilobyte seed for a given motorcycle using X components."00:06
CryptoQuick:T00:06
QuantumGsecond life does do pretty good parametric modelling00:07
QuantumGit's just the textures that are not parametric most the time00:07
joshcryerCryptoQuick, if you wanted, say, to make an FPS on the hills of Elysium on Planet Goldar in the Flipping Insane system, you'd want a way to deal with the logic. 00:07
CryptoQuickQuantumG: really? I thought it was all just primitive shapes, not even real CSG00:07
QuantumGalthough I believe they do have parametric models00:07
CryptoQuickjoshcryer: are we talking about a game engine or a game?00:07
QuantumGyes, it is primitive shapes.. but those shapes are parametric00:07
joshcryerCryptoQuick, only incidentially.00:09
joshcryerCryptoQuick, ideally it'd be suitable for actual open hardware stuff.00:09
joshcryerSo idiots can go play pretend on magical planets with unlimited resources and god powers while we in the real world scrounge up materials to actually put various components that the system can make into machines and make 'em.00:10
CryptoQuickjoshcryer: yeah, so, you have people who are meticulous and take the time to make things that work, and other people who use those things?00:12
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joshcryerhttp://wiki.secondlife.com/wiki/Sculpted_Prims00:13
QuantumGI think realistic games could provide proof-of-concept playgrounds to rough out concepts00:13
joshcryerimho much of Second Life is composed of model meshes.00:14
QuantumGkind like flying a trajectory in Orbiter to show that it can be done before you break out the celestial mechanics00:14
joshcryerI know even with high bandwidth some areas take forever and an eternity to load.00:14
CryptoQuickjoshcryer: no, it's comprised of primitives with properties, it's not transmitting meshes over the network.00:14
CryptoQuickeven what you linked to are primitives, just with a mesh deformation texture... I wonder if they're doing that with shaders.00:15
joshcryerJust read the technical explaination, gotcha.00:18
joshcryerIt must be the deformation textures that take forever to load?00:19
CryptoQuickjoshcryer: I'm not sure how often people use those00:19
QuantumGor just the textures in general00:19
joshcryerhttp://algorithmicbotany.org/papers/00:22
QuantumGold papers are old00:22
fennlong papers are long00:22
joshcryerbah, they update00:23
joshcryerWe show that parametric context-sensitive L-systems with affine geometry interpretation provide a succinct description of some of the most fundamental algorithms of geometric modeling of curves. Examples include the Lane-Riesenfeld algorithm for generating B-splines, the de Casteljau algorithm for generating Bézier curves, and their extensions to rational curves. Our results generalize the previously reported geometric-modeling applications of L00:23
joshcryerThat's new to me.00:23
joshcryerCryptoQuick, ideally, and this is just me, but eventually maybe it could evolve into a tool that makes it so that your average consumer can also design their own stuff.00:26
CryptoQuicksounds cool. you should do it :)00:26
joshcryerI AM NOT SMART ENOUGH00:27
joshcryerbut imma try??00:27
fenncool, /me just googled "auxon" http://discovermagazine.com/1995/oct/robotbuildthysel56900:27
joshcryerbare minimum make a minecraft killer so I can get rich!00:27
CryptoQuick:)00:27
joshcryerfenn, ! that's the *exact* article that prompted me to email Lackner about his paper, back when, you know, email was actually used for professional stuff :P00:28
CryptoQuickread it00:28
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QuantumGI dunno if everyone knows this, but there's a number of plant types which have had their genome graphed with L-systems00:31
QuantumGas in, you feed the genome into an algorithm and it spits out a bunch of parameters for an L-system that accurately predicts the phenotype00:31
joshcryer"I read an article entitled "Robot, Build Thyself" which discussed your and Wendt's work on a paper entitled "Exponential Growth of Large Self-Reproducing Machine Systems" in the publication "Mathematical and Computer Modeling" (Volume 21 Issue 10, 1995). I thought of contacting you, to see if you could make the paper available to me."00:32
joshcryerMan that reads like a Nigerian email, haha. I was (am) such a lamer.00:32
fennnoctis reminds me of Love (or is it the other way around)00:32
joshcryerQuantumG, that's remarkable, I didn't know that.00:32
QuantumGicanhazcopyofyouspaper?00:32
fennoh, and you're not the first to have this idea of a realistic MMO simulator game thingy to evolve real designs http://fenn.freeshell.org/smirf/smirf.html00:34
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joshcryerfenn, haha, I didn't think I was!00:34
joshcryerI thought Spore was going to do it!00:34
fennyeah too bad about that eh00:35
joshcryerBut apparently Epic threw out the procedural guys and made it lame.00:35
CryptoQuickEpic?00:35
fennQuantumG: source for statement about L-systems?00:36
CryptoQuickSpore was the last Maxis game00:36
joshcryerMy bad.00:36
QuantumGfenn: believe it or not, I learnt it at university.. and like everything I learnt at university, it was presented as fact without a reference :)00:37
joshcryerI thought Spore was a Tim Sweeny game but I confused him with Will Wright.00:37
fennlooking at http://genome.cshlp.org/content/15/12/1632.full00:37
CryptoQuickalso, my bad, Maxis apparently has been taken over by EA for a long time now00:37
CryptoQuickjoshcryer: I can see how you could do that, yeah, they're kinda similar00:37
fennhis approach describes plants as a set of modules, each of which has a single mathematical description. Variables such as growth rate, genetic regulatory networks, and so on can be incorporated into these modules and the model run to "grow" the virtual plant (Fig. 2). The effects of mutations and gene interactions on growth can then be described according to the growth model. This provides a robust universal framework for describing growth and develop00:38
CryptoQuickactually, Will Wright strikes me more like a Sid Meier00:38
fenni'm still not sure exactly wtf that meant (l-system thing, though comparing video game directors is vague also)00:39
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joshcryerfenn, heh, yeah I tried to take it to a diff channel, sorry00:40
QuantumGcross conversations :)00:40
QuantumGoriginally came from us discussing automatic generation of massive terrains and l-system type approaches to non-botanic objects.00:41
joshcryerQuantumG why didn't you make this already dude00:41
joshcryer:P00:41
CryptoQuicksorry, I had that one muted00:41
joshcryeryou're in software, I'm in construction00:41
joshcryerwho is going to do it quicker / more properly? ;P00:42
QuantumGcause computational geometry makes my brain sad00:42
QuantumGspeaking of which00:43
QuantumGsome day I'm gunna have to figure out what the TLI-pad format is00:43
CryptoQuickis that like TL;DR format?00:44
QuantumGand convert the Apollo data into a form that my orbit visualization software can handle :)00:44
CryptoQuickthat would be sweet :)00:44
QuantumGspeaking of ancient Apollo era nonsense.. I should really put together a "stop listening to retired astronauts - they're not experts" video00:47
QuantumGthe stupidity Cernan came out with at that Senate hearing was scary00:47
CryptoQuickoh yeah, was reading this:00:48
CryptoQuickhttp://www.thespacereview.com/article/1694/100:48
CryptoQuickwas sayan' that we didn't learned anythin from Apollo00:48
QuantumGif that's a space review article that came out today, I won't be clicking00:48
QuantumGbut I'll be sure to agree with you :)00:48
QuantumGSpaceX certainly learnt a lot from Apollo.. but didn't take it as gospel00:49
QuantumGApollo era astronaut impersonation:  SpaceX doesn't have an aircraft carrier!! How do they think they're going to do splashdown capsule recovery???00:50
CryptoQuickheh00:50
CryptoQuickthat made me lol just a little00:50
joshcryerheh00:51
QuantumGthey don't know what they don't know!!00:54
QuantumG^- that's a direct quote btw00:54
CryptoQuickthey don't know what the risks are!00:55
CryptoQuicklike they don't have actual money on the line00:55
CryptoQuickI also like how he said that right after the -successful- launch of Falcon 900:56
QuantumGI like the way he called Bolden a liar but made sure Bolden was out of the room first00:57
joshcryerI like how this channel has become a congolmerate of #space and #gamedev.00:59
QuantumGcan't plus up without em01:00
CryptoQuickit's remarkable how much software is vital to making, say, a bed or chair01:01
CryptoQuick"you want a place to sleep? hold on, let me write a NURBS modeler"01:03
CryptoQuickI say, they should just make everything out of little cubes, all the same size01:05
CryptoQuicka rubber cube, a plastic cube, a steel cube, a beer cube01:05
CryptoQuickand we'll glue them together to make everyday objects01:05
joshcryerFUCK VOXELS01:05
joshcryer:P01:05
fennelastons01:06
fennhm is this thing on?01:06
joshcryerbtw I threw my game idea out there in case someone wanted to make it before I did so I wouldn't have to do any work.01:06
QuantumGyou're gunna need an l-system or some other descriptive system to say how to place the voxels anyway01:07
joshcryerso please feel free to produce a toolset that allows prodcedural modelling of all things.01:07
CryptoQuick:)01:07
QuantumGhttp://www.live365.com/stations/apollo_11_oda01:07
QuantumG1 minute to ignition!01:07
QuantumGless than01:07
QuantumGok, that was a lot less01:07
QuantumGignition confirmed01:07
CryptoQuickdoes it start from the beginning, or is it streaming?01:08
CryptoQuickI mean, like, live01:08
CryptoQuick'live'01:08
QuantumGit's streaming01:08
QuantumGyou can't pause01:09
CryptoQuickit's saying they're in the elevator01:09
joshcryeryou can pick a paylist can't you01:09
QuantumGoh, I guess you can then01:09
CryptoQuickI don't think it pauses, but it starts over :V01:09
CryptoQuickaugh, i screwed it up01:10
CryptoQuickflash is so bad :T01:10
QuantumG5 1/2 minute burn for TLI.. that's nuts01:10
QuantumGand they're talking about ft/sec01:11
QuantumGand nautical miles01:11
CryptoQuickhaha :)01:11
QuantumGjust wanna smack em01:11
fennok my browser is screwed but i managed to find the movie id, so (piecing together the url) http://www.youtube.com/watch?v=mcV1qWaVhe401:11
fennfor you voxel haters01:11
CryptoQuickfenn: thiis is blowing my mind01:12
CryptoQuickthat's one nasty helix01:13
fenni love the cheese/modeling clay demos at the end01:14
QuantumG3.64 km/s delta-v for the TLI.. not bad01:14
fennthere are more videos from that user worth watching.. the fluid dynamics stuff01:14
CryptoQuickQuantumG: I like how they're making a big deal about the LH2 on the Saturn V01:15
QuantumGCryptoQuick: I like that they had a H2 valve failure and it's just "we'll just bypass this valve"01:15
CryptoQuickhah01:15
CryptoQuickLH2 is more trouble than it's worth; at least, in this point in time01:17
QuantumGbut so's heavy lift01:17
QuantumGthey were brute forcing their way there01:18
CryptoQuickheh01:18
CryptoQuicktrue01:18
CryptoQuickthough, the size queen in me gets very excited at the prospect of Falcon X01:18
QuantumGI wonder if SpaceX will stagnate as soon as they try to do Raptor01:20
QuantumGthey'll probably pour more money into it than manned Dragon01:21
CryptoQuickbahaha01:21
CryptoQuickLH2! it's a curse!01:21
CryptoQuickit'll just be another EELV, an Atlas V01:21
joshcryer'night ya'll.01:23
CryptoQuickjoshcryer: goodnight01:23
CryptoQuickor should i say01:24
CryptoQuickSWEET DREAMS01:24
joshcryerget noctis dude it's cool01:24
CryptoQuickmmf.01:24
CryptoQuickI think I'll get Civ V instead :P01:24
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jrayhawkastronauts are ex-military. the military inculcates that will has supremecy over reason. it is not surprising that astronauts are not big on rationality.02:44
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jrayhawkTo be fair, there wasn't all that much "reason" to go to the moon. It was largely geopolitical posturing.02:47
clevereach country showing off the size of there 'rocket'?02:48
jrayhawkShowing off the surpremecy of their collective will.02:56
jrayhawkNow, obviously it's easy to point at an element of will-oriented thinking such as an astronaut and call it irrational, but the more interesting question is "is the will-oriented thinking bad?"02:57
jrayhawkwas it bad to go to the moon?02:57
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killall-9jrayhawk: it was very good at least to prove that we have the technology to do it if there is a need03:53
killall-9jrayhawk: currently there is no need to do it again03:53
killall-9(or at least not one to justify the price)03:54
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* Utopiah wonders if anybody is using a hash of his DNA sequence to sign his commits04:37
Daekenhah04:38
killall-9lol04:41
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killall-9seriously, one has many DNA sequences in the body04:44
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drazakmy cvhemistry teacher and I are ha ving a disagreement05:53
drazakis the aromatic group in penicillin G a benzyl group or a phenyl group?05:53
drazakI say phenyl he says benzyl05:53
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nsh .gs penicillin * aromatic group06:10
nsh.gs penicillin * aromatic group06:10
drazakmhm06:11
drazakit's a benzyl06:11
drazakafter reading a bit more about it06:11
nshhey, now at least you don't have to switch places and end up grading papers while he's sleeping wiht all the hot chicks in your class06:11
drazakhahahaha06:12
drazakthey only sleep with me because I help them with their organic chemistry06:12
nshbadumptsh!06:29
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kanzureemotiv replies: http://emotiv.com/forum/forum15/topic879/07:08
Utopiahnext topic they'll insist that worldwide economic crisis is due to Daeken 07:12
kanzurehttp://www.kurzweilai.net/emotiv-epoc-eeg-headset-hacked07:16
Daekenwell, there was that one time.07:16
kanzure^ on kurzweilai.net07:16
Daeken:P07:16
kanzureaw drat07:16
kanzurethat's one of the questions i should have included in the article07:16
kanzure"so how does it feel to be the reason for our current economic crisis"07:16
kanzureor "how does it feel to kill babies"07:16
Daekenhahah07:17
nshhas anyone got one of these headsets?07:19
nshi'm very curious as to how good the resolution/sensitivity is07:20
kanzurei had one for a while, sent it to a friend07:20
kanzurethe resolution is crap07:20
nshcould you actually control something with reasonable accuracy?07:20
kanzurewhat is reasonable07:20
nshcould i press the start button on a windows computer at typical grandmother screen resolution?07:20
nshwithout 6 months of training07:20
kanzurein my experience i had to have about three hours of training but even then nothing worked well07:21
kanzureso much more than 3 hours..07:21
nshmm07:22
nsh[[[07:24
nshAll data is transmitted in packets at 128 samples per second - so the raw EEG and gyro resolution is about 7ms. 07:24
nshInternally (within the headset hardware) the EEG data is sampled at 2048Hz - this is heavily filtered and down-sampled to exclude mains aliasing and other noise before transmission at 128 samples per second. 07:24
nshMost detections update approximately 4 times per second, except for eyeblinks and eye movements which are detected with less than 100ms latency. 07:24
nshImpedance measurements (headset contact quality lights) are also updated 4 times per second.07:24
nsh]] --http://www.emotiv.com/forum/forum4/topic101/07:24
nshoh, so it does eye tracking too?07:24
nshor could be hacked to do so with some accuracy?07:24
archelsnsh, afaik these headsets tend to rely more on gyroscope and myoelectric data than EEG data.07:25
nshand what are the consequences of this?07:25
archelsIt degrades for the BCI concept.07:26
nshBCI?07:26
archelsMay as well use a Wii controller.07:26
archelsbrain-computer interface07:26
nshmm07:26
archelsOnly the EEG is "true" BCI imho.07:26
kanzureonly microelectrode arrays are true BCI :D07:26
archelsfMRI is also very much true BCI07:27
kanzurewell, one-directional but yeah :)07:27
* nsh thinks07:27
archelsEEG is reading neural signals directly from the brain, so it really is a direct BCI. It just has absolutely terrible spatial resolution.07:27
archelsfMRI and HEG "read" the neural impulses more indirectly, but still as a direct consequence of neural activity.07:28
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archelsIn a more gray area, there's "subvocal" myoelectric recording. Anyone seen that?07:36
Utopiaharchels: sidenote, the "problem" also is that a keyboard is dirt cheap, we are quite used to it (so it's pretty fast) and socially accepted 07:38
archelsI disagree. Show me an input device that is as reliable and with as much bandwidth as a keyboard.07:39
archelsNone of the existing BCIs even come close ("true" BCI or not).07:39
archelsSpeech processors are not up to par yet.07:39
Utopiaheh... that's what I meant07:39
Utopiahbut we can disagree anyway :P07:40
archelsWell, I understood your comment to mean that acceptance of alternatives is held back by societal mores.07:40
archelsBut there simple aren't any good alternatives.07:40
UtopiahI meant its all those factors07:41
archelsI don't think social acceptance will be a major limitation. Of course, if you need to drill a hole in your skull to stick some sort of interface on your cortex, I don't classify that as a problem with social acceptance. ;)07:42
archelsThe only limitation is technology.07:42
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Utopiahsocial acceptance drives price down07:43
archelsIt might become an issue once the technology has arrived, but it isn't a factor now.07:44
JayDuggerkanzure, good article, but you used (kings') reigns when you meant (horses') reins.07:45
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JayDuggerVery minor problem that doesn't distract from the piece.07:46
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kanzurearchels: BCIs are so far off from keyboards that it's sad07:52
kanzure6 bits/min does not a keyboard make07:52
JayDuggerTelegraph key, anyone?07:52
kanzuresomeone replies: http://emotiv.com/forum/messages/forum15/topic879/message5216/#message521607:53
JayDuggerGee...what a roundabout way of saying "we don't want to play anymore, so we'll take our ball and go home."07:54
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kanzureDaeken: hey, did you do any iphone cracking?08:43
kanzurebecause saurik is in here :P08:43
Daekenyea, i worked on the iphone waaaaay back in the day08:43
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mheldhey y'all09:27
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charl"This amino acid is an essential amino acid, which means that the human body cannot synthesize it. Its codons are AAA and AAG."09:40
charlAre those sentences contradictory or am I losing the plot here?09:40
kanzurecharl: codons are more like addressing09:41
kanzurehttp://en.wikipedia.org/wiki/Translation_%28genetics%2909:42
charloh, duh, of course.09:44
drazakcharl: as you probably know there are 64 codon combinations to account for 20some amino acids09:51
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charlYes, I just mixed it up a little in my head. Straight now. :)10:04
kanzuremore responses.. http://emotiv.com/forum/messages/forum15/topic879/message5229/10:37
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kanzurehi charl. what brings you here?10:46
charloh er10:55
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archelsconnection dropped at some point.10:55
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archelsIs this channel logged, by the way?10:56
Utopiahyes10:57
kanzureif you ask us nicely we can erase you11:00
Utopiahfrom the logs11:01
Utopiah(no guarantee whatsoever that everybody would actually do so though)11:03
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archelshehe11:04
archels##agi advertises its log URL in the topic... what's the URL for this channel?11:05
Utopiah(coincidently nobody says anything :/11:05
kanzurehttp://gnusha.org/ogs/11:06
kanzureuh11:06
kanzurehttp://gnusha.org/logs/11:06
kanzurethe reason it's not in the /topic is because freenode doesn't respond to their sysop requests/emails11:06
archelsI did notice that this channel is unregistered.11:13
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kanzureyeah :(11:22
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kanzure"Consultant agrees that all copyrightable material, notes, records, drawings, designs, inventions, improvements, developments, discoveries and trade secrets conceived, discovered, developed or reduced to practice by Consultant, solely or in collaboration with others which relate in any manner to the business of the Company13:16
kanzureoof.. not sure i should sign this13:17
archelsThat sounds a little sticky.13:27
kanzurei licensed everything as gpl2+ and creative commons while i was doing that work13:27
kanzureso uh..13:27
kanzurequick! someone make a derivative!13:28
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kanzurehm whats the link to the open source hardware video from foocamp?14:16
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bkerokanzure: ask for a separate contract that allows you to release your work as gplv215:05
kanzureooh that would have been smart. but the deed has been done15:07
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bkero:(15:14
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JayDuggerGood night.20:12
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kanzurehi opensanta 21:31
opensantahi kanzure21:31
opensantaI'm reading http://hplusmagazine.com/editors-blog/emotiv-epoc-eeg-headset-hacked now.  I came in through the wiki.  21:32
kanzure:)21:32
kanzurewelcome.21:33
opensantakanzure, were you a part of these awesome developments?21:33
opensanta... http://github.com/kanzure21:35
kanzurein some way yes21:36
kanzurei provided some code that daeken then elaborated on21:36
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kanzureso uh, biocurious got their monies23:33
kanzurewith time to spare23:33
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--- Log closed Wed Sep 15 00:00:17 2010

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