--- Day changed Sat Nov 22 2008 00:00 < fenn> i wonder if he uses code folding tools to hide the bulk of his quotes 00:00 < kanzure> I wonder how he's managing it though 00:00 < fenn> most of them have the python triple quote comment 00:00 < kanzure> tagging? 00:00 < fenn> maybe a good question to ask 00:00 < kanzure> he's mentioned it before, on the openvirgle mailing list 00:01 < kanzure> but it must not have been a good enough method for me to remember 00:01 < kanzure> something about 'winter' in his reply, so search for that. 00:03 < kanzure> more crap from Patrick. I should ignore him, but .. 00:04 < fenn> grep -i 'winter' mail/openvirgle 00:04 < fenn> nothing 00:04 < kanzure> bleh 00:04 < kanzure> I'll find in a moment, I'm busy trying to make up a reply to Patrick 00:09 < fenn> i wonder if thingiverse intends to add some more metadata than just author 00:10 < fenn> oh, tags hmmm 00:13 < kanzure> 'winter'. Blah. I must be wrong. 00:39 < kanzure> fenn: did you read my post to om about linking up different levels of abstraction in different packages in a skdb-like repo? 00:41 < kanzure> by weaving and connecting the different arbitrary levels of packages into a common api framework? 00:41 < kanzure> uh, I guess I need a better way to say that 01:39 -!- xp_prg2 is now known as xp_prg 01:43 < fenn> no, i'm a few days behind on om still 01:43 < kanzure> randomly neglecting email? 02:15 < kanzure> yay 02:15 < kanzure> DARPA grant went through 02:15 < kanzure> yay DARPA. 02:31 < kanzure_> "A summary of the study, released in advance, alleges that networks and databases used by the US government and American defense contractors are regularly targeted by Chinese hackers. 'China is stealing vast amounts of sensitive information from US computer networks,' says Larry Wortzel, chairman of the commission set up by Congress in 2000 to investigate US-China issues."" 02:32 < kanzure_> Which of these contractors would they be stealing from? 02:32 < kanzure_> Surely not Lockheed, for instance? 02:33 < drazak> DARPA++ 02:33 < drazak> we wouldn't be talking without them 02:34 < kanzure_> http://etherpad.com/ real time collaborative editing via AJAX 02:34 < kanzure_> erm, I should scarequote "real time" 02:46 < kanzure> I wonder if the hacking that the Chinese are doing are just bruteforcing ssh logins. 02:48 < kanzure> Hi `tty`. 02:48 < `tty`> hey Bryan - marc here 02:48 < kanzure> Ah, good. :) 02:48 < `tty`> had to get mIRC.. nicer than FF plugin... havent been on irc in 10 yrs 02:49 < `tty`> anyway, just parking here while I have my dinner :) 02:49 < kanzure> Yeah, I've been tending to dump chatzilla on to anybody not knowing about IRC, but I now tend to go for irssi, a tty IRC client. 02:49 < `tty`> cool 02:51 < `tty`> will go over your site, and discuss as i go... the wine bottle staring back at me ... bbl :) 06:18 * fenn scowls at 4.38GB file 06:19 < fenn> all my DVD-R's are 4.37GB 06:20 < fenn> it's actually only 5MB over 06:25 < drazak> lol 06:35 < gene> did you hear about that new media format that stores like a terabyte per disk? 06:35 < drazak> blue ray is like 54gb 06:35 < drazak> but yeah, there's something else, if I recall 06:36 < gene> 3d disk storage 06:38 < drazak> oh that stuff 07:50 < ybit> http://host01.pipebytes.com/ 07:51 < gene> does anyone know where I could get 3.2 kilos of americium 07:55 < gene> guess not 07:56 < gene> 3.2 kilos of americium is enough to make a nuclear battery 07:56 < gene> check this out http://newsvote.bbc.co.uk/mpapps/pagetools/print/news.bbc.co.uk/2/hi/science/nature/7740484.stm?ad=1 15:56 < kanzure_> http://richarddawkins.net/article,3361,Single-Celled-Giant-Upends-Early-Evolution,Discovery 1.4 inch single celled organism 16:04 < kanzure> "During the 1971 World Science Fiction Convention, MIT students were chanting in the hotel hallways: THE RINGWORLD IS UNSTABLE!" 16:04 < kanzure> hehehe 16:19 < kanzure_> http://www.abandonedmines.gov/ 16:20 < kanzure_> http://www.geocommunicator.gov/GeoComm/site_mapper/home/index.shtm "Site Mapper" 16:20 < kanzure_> http://www.geocommunicator.gov/blmMap/Map.jsp?MAP=SITEMAPPER 16:20 < kanzure_> bwahah 16:22 < kanzure_> I'm not getting any information to show up though 16:26 < kanzure> interesting. 16:26 < kanzure> Very confusing interface, but at least it's hypothetically stealable and parseable. 16:28 < kanzure_> "There are estimates of as many as 500,000 abandoned mines in our nation." 16:28 < kanzure_> This is begging for robots .. come on .. 16:41 < kanzure_> "Autonomous exploration and mapping of abandoned mines" http://www.ri.cmu.edu/pubs/pub_5317.html 16:42 < kanzure_> "Abandoned mines pose significant threats to society, yet a large fraction of them lack accurate maps. This article discusses the software architecture of an autonomous robotic system designed to explore and map abandoned mines. A new set of software tools is presented, enabling robots to acquire maps of unprecedented size and accuracy. On 30 May 2003, our robot "Groundhog" successfully explored and mapped a main corridor of the abandoned Mathies 16:42 < kanzure_> http://www.cs.cmu.edu/~thrun/3D/mines/ 16:42 < kanzure_> ooh http://www.cs.cmu.edu/~thrun/3D/mines/html/map0.html 16:43 < kanzure_> http://www.cs.cmu.edu/~thrun/3D/mines/mine-mapping/mine1-anim-alt.avi 10 MB, streams 16:45 < kanzure_> http://robots.stanford.edu/ 16:45 < kanzure_> "Click here for the CARMEN robot navigation software (open source)" 16:46 < kanzure_> http://carmen.sf.net/ 17:12 < kanzure> Oh, found what I was looking for 17:12 < kanzure> http://tin.er.usgs.gov/mrds/ 17:49 < kanzure> Hi amaruk. 17:54 < amaruk> Hi kanzure and hi all 18:35 < UtopiahGHML> GoogleTechTalk about Ajax Push, Comet, Reverse Ajax, and HTTP streaming : http://www.youtube.com/watch?v=zLycb-Vyz8Q 18:36 < kanzure> Someday I will be punished for my sin of using AJAX. 21:38 < kanzure_> http://www-c.inria.fr/gamma/download/download.php various 3D meshes 21:58 < kanzure> Hey cis-action. 22:01 < fenn> wow that's a lot of models 22:04 < fenn> 10 SIMILAR SHAPES FIND BY VOXELS COMPARAISON 22:04 < fenn> it seems to actually find similar models too 22:07 < kanzure> Where are you seeing that? 22:08 < kanzure> oh 22:08 < kanzure> at the bottom of a particular model's page? 22:10 < fenn> i want a screensaver of these meshes falling into a big garbage pile 22:10 < kanzure> because they suck? or because it's fun to see interesting garbage? 22:11 < kanzure> heh, star wars dir 22:11 < fenn> because i'd much rather have functional cad models to import to smirf, but all i get are these useless meshes instead 22:12 < kanzure> btw, I'm downloading and will zip probably faster than you could rip the site 22:13 < kanzure> converting these into cad models isn't terribly hard, dimensioning information would have to be inferred, but there's nothing about making these functional though 22:13 < fenn> hm that reminds me, need to check whether 7zip managed to trim off 5MB from that 4.705GB file 22:14 < fenn> no i mean they need to have proper kinematics and material info 22:14 < kanzure> kinematics => motions/joints, yes? 22:14 < fenn> so i.e. you could ride the bicycle 22:14 < kanzure> that's what I mean too 22:14 < fenn> yes 22:15 < fenn> oh well i guess i'll have to settle for a magic dinosaur with a saddle 22:15 < fenn> but that still needs kinematics added to it 22:15 < kanzure> why is my life condemned to reconstructing and repairing terrible datasets? 22:18 < fenn> btw how are you ripping the site? i havent found any downloads yet 22:18 < kanzure> raw rip, because I'm too lazy to do it properly 22:18 < kanzure> there's tar files that they link to 22:18 < kanzure_> http://www-c.inria.fr/gamma/download/affichage.php?dir=STAR_WAR&name=Corvette&last_page=18 22:19 < kanzure> on the right of the image, for instance 22:19 < fenn> why do star wars ships suck so much 22:20 < kanzure> because when they were designed they were working on a shoestring bduget? "alright, we have four plates of plastic. let's make a ship." 22:21 < fenn> so ALL.*.tar will get you everything right? :P 22:21 < kanzure> I wonder why I'm downloading the whole site 22:21 < kanzure> um. 22:21 < kanzure> yay not reading 22:22 * fenn shrugs 22:22 < kanzure> I wonder what the real dir structure is 22:23 < kanzure> they have counter.php hiding the dir structure. 22:23 < kanzure_> http://www-c.inria.fr/gamma/download/affichage.php?dir=STAR_WAR/../&name=E-WEB&last_page=18 22:23 < kanzure_> never underestimate the mighty error message 22:24 < kanzure_> http://www-c.inria.fr/gamma/OBJECTS/STAR_WAR/ALL.3ds.tar 94 MB. hrm. 22:24 < fenn> i wonder if there's warez of geocommunicator.gov data sets 22:25 < fenn> surely there's a better way to view it than some java web app at least 22:28 < kanzure> http://heybryan.org/books/Manufacturing/3D_models/dir_list.txt taken via Opera's link-list, plus copy+paste + regexp search/replace 22:36 < kanzure> for the geocommunicator.gov stuff I was thinking there should be some GTK-style map client 22:36 < kanzure> and then hoping that the "National Geo info service" (or whatever it's called) isn't being done via images only 22:36 < kanzure> and get the data sets from them, convert to formats that the client understands 22:36 < kanzure> and then view maps. 23:01 < kanzure> fenn: re: the meshes not being cad models. 23:01 < kanzure> Back when I was doing game design, in 2002 or 2003, I came across the same problem 23:01 < kanzure> I was not big into 3D modeling, but I wanted the models for my games 23:01 < kanzure> so one of the big things was skeletons for the models 23:01 < kanzure> which would determine ranges of possible movements 23:02 < kanzure> as well as animation sequences of movements 23:02 < kanzure> so one of the techniques that I recall was a way to just make up a skeleton 23:02 < kanzure> given the model input. 23:04 < fenn> sounds magical 23:05 < fenn> i've run across this problem in 2d with engraving algorithms 23:05 < kanzure> skeleton models aren't quite cad stuff I guess :-/ 23:05 < fenn> no, but good enough for animals 23:06 < fenn> i've been converted to eskil's vision of "kill em once" monsters 23:06 < kanzure> Haven't heard of that. 23:06 < fenn> like, why does the big bad dragon respawn after you kill it? it should go away forever and leave everyone in peace 23:07 < fenn> and same for everything else 23:07 < kanzure_> http://charas-project.net/ 23:07 < kanzure> check this out: 23:07 < kanzure> erm, that came out the wrong way 23:07 < kanzure> but anyway, that's kind of back to my fakemon days 23:08 < kanzure> and random dungeoncrawler content generators 23:08 < fenn> i sort of doubt it's even worth looking at what other games are doing 23:08 < kanzure> they're doing nothing but respawning 23:09 < kanzure> I haven't seen something that does otherwise 23:10 < fenn> there's a very good reason for that, and it's because it takes a lot of programmer effort (money) to create each exquisitely detailed flawless monster 23:10 < fenn> so they have to get the return on investment from it :) 23:10 < kanzure> right, content generators tend to have that same problem 23:10 < fenn> how's that? 23:10 < kanzure> I just ended up following Aristotle's model of stories 23:10 < kanzure> well, the stories don't tend to be convincing 23:11 < fenn> who said anything about a story 23:11 < kanzure> (plus I never completed the entire thing, but you could get a sense from the raw output of the sentence structures that it wouldn't be coherent) 23:11 < kanzure> it's content 23:11 < fenn> i'm talking about information flow, stuff happening in a simulator 23:11 < kanzure> whether it's pixels or text I don't see the difference 23:11 < kanzure> hm? 23:12 < fenn> like, peasant gets attacked by dragon and runs whining to the knights 23:12 < fenn> or rather, runs around randomly until she sees a knight 23:12 < fenn> the whole "quest for the holy grail" thing gets kinda boring after a while anyway 23:13 < kanzure> quest generators usually follow a template like that. 23:13 * kanzure fetches a link 23:13 < kanzure_> http://www.roguelikedevelopment.org/ 23:13 < kanzure_> http://roguebasin.roguelikedevelopment.org/index.php?title=Articles 23:13 < kanzure_> hrm, not the second link 23:14 < kanzure_> although it does have a lot of content 23:14 < kanzure_> http://roguebasin.roguelikedevelopment.org/index.php?title=Dungeon_builder_written_in_Python 23:15 < kanzure> in Ender's Game, the game that Ender plays (not the one related to the title) is an 'endless game' that keeps him occupied and educated, constantly generating new levels 23:18 < fenn> hmm maybe i should try to get terry hancock on board with this 23:18 < fenn> he was working on some kind of story generator i think (and also free cad social systems) 23:19 < kanzure> so what I had with my story generator was everything down to sentence generators 23:19 < kanzure> and ideally I was hoping to have it be like interactive fiction 23:19 < kanzure> the sentences that were generated were just experimental, and not related to anything within the game engine 23:19 < fenn> the problem with story generators is you have to win the loebner prize first :) 23:20 < fenn> (turing test) 23:20 < kanzure> from what I hear about erotic fiction, not true 23:21 < kanzure> hm 23:21 < fenn> yeah but who reads erotic fiction all day 23:21 < kanzure> many stories in video games aren't that great either 23:21 < kanzure> in fact, most stories suck 23:21 < fenn> they dont read like spamvertisements though 23:22 < fenn> i cant believe in 2008 we still havent cracked the chatbot problem 23:22 < kanzure> how did we get to stories? generating monsters is slightly easier. 23:22 < kanzure> me tried his hand at making chatbots before 23:23 < kanzure> I think it's something that everyone does though 23:23 < fenn> ya 23:23 < kanzure> one of those phases 23:23 * fenn spent way too much time playing with megaHAL 23:23 < kanzure> my stuff was from a community at wiredbots (doesn't really exist any more), which was some stuff with perl and regexps 23:23 < kanzure> and response databases. I don't know what I was thinking. 23:24 < fenn> lame 23:24 < kanzure> wasn't even markov bots, so it wasn't fun like that 23:24 < kanzure> yeah 23:24 < fenn> i want something with at least some potential for growth 23:24 < fenn> otherwise why even talk to it 23:24 < fenn> i already know it's not a person 23:25 < kanzure> I have some logs from 2005 of me talking with myself, but it was boring. 23:27 < fenn> "Talking with complete sentences there and also too talking in a way that ordinary Americans can't really do there, I think needing to do that isn't tapping into what Americans are needing also, you betcha" governor palin responded in an article about Obama's use of complete sentences 23:30 < kanzure> That's painful. 23:32 < bkero> I like complete sentences. they make me feel like I'm speaking a specified language. 23:33 < fenn> ah the sweet sense of false security 23:33 < kanzure> "I like complete sentences. They make me feel like I'm actually receiving information." 23:59 < kanzure_> http://www.youtube.com/watch?v=iH0pJgEy6DU inventory sorting for pre-packaging 23:59 < kanzure_> it's an ad though