--- Log opened Fri Sep 10 00:00:17 2010 01:08 < jrayhawk> I just got rid of the denyNonFastForwardss's's'ss 01:09 < jrayhawk> i wonder why the configs and permissions keep getting screwed up on your repos 01:11 < jrayhawk> I think I will just blame --mirror and be done with it. 01:16 < jrayhawk> cadoodle 03:12 -!- glytch [~elise@pool-71-164-148-252.dllstx.fios.verizon.net] has joined #hplusroadmap 03:21 -!- superkuh [hukrepus@unaffiliated/superkuh] has quit [Ping timeout: 265 seconds] 03:28 -!- superkuh [hukrepus@unaffiliated/superkuh] has joined #hplusroadmap 03:55 -!- mheld [~mheld@pool-173-76-224-45.bstnma.fios.verizon.net] has joined #hplusroadmap 04:04 -!- mheld [~mheld@pool-173-76-224-45.bstnma.fios.verizon.net] has quit [Quit: mheld] 04:29 < jmil> ok thanks jrayhawk 04:29 < jmil> can you tell me how to fix: git clone git://diyhpl.us/reprap 04:30 < jmil> jrayhawk: i don't know how to re-enable cloning of the repo 04:32 < jrayhawk> horm 04:32 < jrayhawk> you appear to have been doing manual filesystem operations again 04:36 < jmil> see adrian's email, he's abandoning common sense 04:36 < jmil> you can just nuke all .git repos and turn off my account 04:37 < jrayhawk> hooray, less work for me 04:37 < jmil> thanks for trying in this experiment 04:40 < jmil> kanzure: not sure if you want to try with Adrian on your own given your ikiwiki stuff 04:53 < jrayhawk> FWIW you deleted the git-daemon-export-ok file, and you furthermore broke the g+ws permissions necessary for shared repos to work properly. 04:55 -!- jmil [~jmil@cpe-98-154-246-74.socal.res.rr.com] has quit [Quit: jmil] 05:16 -!- any86297044 [~someone@75-120-14-250.dyn.centurytel.net] has joined #hplusroadmap 05:18 -!- JaredW [~JaredW@219-89-70-99.ipnets.xtra.co.nz] has quit [Read error: Connection reset by peer] 05:18 -!- JaredW [~JaredW@219-89-70-99.ipnets.xtra.co.nz] has joined #hplusroadmap 05:19 -!- katsmeow-afk [~someone@75-120-14-250.dyn.centurytel.net] has quit [Ping timeout: 245 seconds] 05:22 -!- glytch [~elise@pool-71-164-148-252.dllstx.fios.verizon.net] has quit [Quit: glytch] 05:30 -!- Noahj [~noa@24.38.179.66] has quit [Quit: Leaving.] 05:38 -!- Noahj [~noa@24.38.179.66] has joined #hplusroadmap 05:43 < ybit> moin #hplusroadmap 06:22 -!- killall-9 [~paulc@diana.null.ro] has joined #hplusroadmap 06:31 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has joined #hplusroadmap 06:44 < ybit> who is this person: http://metavalent.com/ 07:10 < JayDugger> Good morning, everyone. 07:13 < JayDugger> ybit, the QR Code just encodes "http://metavalent.com". 07:15 < kanzure> ybit: metavalent@gmail.com i used to talk with him in 2007 07:15 < kanzure> icq is 1235064 07:19 < JayDugger> OFF-TOPIC: fenn's photo of a double rainbow from Burning Man. http://www.flickr.com/photos/fennfoot/4976869982/ 07:30 < JayDugger> Quite literally only the second picture I've ever seen from Burning Man that makes me interested in attending. 07:32 < phryk> Mhh 07:32 < phryk> 13 days till implantation :3 07:32 < JayDugger> ? 07:32 < phryk> Neodymium implant ;P 07:32 < phryk> I'm getting all fuzzy inside. 07:32 < JayDugger> What will that do for you? 07:32 < phryk> Extra sense. 07:33 < phryk> Electromagnetic fluctiation 07:33 < JayDugger> Oh, magnetic and electric fields? 07:33 < phryk> Yeah 07:33 < phryk> It's gonna be awesome ^_^ 07:33 < uniqanomaly__> phryk: do you plan to use anesthetic? 07:33 < phryk> Mhh your finger get's cooled 07:33 < phryk> but I'm getting some metamizol from a friend - just in case ;P 07:34 < phryk> Cutting with a scalpel shouldn't be too much to bear... 07:34 < phryk> stitching could be another story, though 07:34 < JayDugger> Do you work around electronics or voltages (0.6-34 kV)? 07:35 < M-xDaeken> phryk: what are you using coating-wise? 07:35 < phryk> I work as coder 07:35 < phryk> Harddisks don't get deleted, magnet cards not either. 07:35 -!- panax [panax@goldstandard.eng.usf.edu] has joined #hplusroadmap 07:35 < phryk> M-xDaeken: its neodyme coated in gold coated in silicon if i'm not mistaken 07:36 < M-xDaeken> ah. i was considering the same, but i've seen some... bad results when the silicon fails :P 07:36 < phryk> that was one of the old ones 07:36 < M-xDaeken> yea, i haven't seen any recent ones at all 07:36 < phryk> at least lepht told me, the new ones don't have that failure. 07:36 < M-xDaeken> awesome 07:36 < JayDugger> I wonder if it would have any use for electronics work... 07:37 < phryk> I think the old ones were ricecorn-shaped while the new ones are round or something like that 07:37 < phryk> maybe 07:37 < phryk> at least for electric personell 07:37 < JayDugger> That's $DAYJOB. 07:37 < phryk> they can feel cables that have running power from a distance so they won't touch them ;P 07:38 < JayDugger> Where can I learn more? 07:38 < phryk> dunno, try steve haworths site 07:38 < phryk> or if you haven't seen it, watch quinn nortons bodyhacking talk from the 23c3 ;) 07:38 < phryk> thats how I came to know it 07:38 < JayDugger> http://www.stevehaworth.com/ 07:40 < JayDugger> Hmm...I wonder how people with them handle TSA at airports. 07:40 < phryk> No problems according to some faq i hav eseen somewhere :D 07:40 < M-xDaeken> Phreedom: where are you having it/them implanted, if you don't mind my asking? 07:40 < phryk> i think it was even at haworths page 07:41 < phryk> M-xDaeken: mannheim 07:41 < phryk> haworth is there on 22 and 23 07:41 < M-xDaeken> phryk: no no, i meant where at finger-wise haha 07:41 < phryk> JayDugger: the problem is mrt ;P 07:41 < phryk> oh 07:41 < phryk> left ring finger tip thingy stuff 07:41 < M-xDaeken> ah, very cool 07:42 < M-xDaeken> man, you've got me all kinds of interested in it again :P 07:42 < JayDugger> MRT? Oh, trains. I've heard of those. 07:42 < phryk> :) 07:42 < phryk> no not trains... 07:42 < phryk> magnetic resonance thingy 07:42 < JayDugger> http://media.ccc.de/browse/congress/2006/23C3-1629-en-body_hacking.html 07:42 < JayDugger> Oh. 07:42 < phryk> i think it's mri in english 07:42 < JayDugger> Well, yes. 07:42 < M-xDaeken> apparently i'm not abusing my body enough for science right now... about to shave my head so i can wear an EEG full time :P 07:42 < phryk> or mri in german, can never remember that one ^^; 07:42 < phryk> M-xDaeken: heh 07:43 < phryk> I have a small wound on my arm that i keep open since 4 weeks or so... 07:50 -!- killall-9 [~paulc@diana.null.ro] has quit [Quit: Leaving] 07:56 < kanzure> i wouldn't exactly recommend lepht as a role model 08:02 < phryk> Yeah :D 08:02 < phryk> Pretty cool as a person, though... 08:05 < phryk> btw the faq http://www.stevehaworth.com/wordpress/index.php/welcome-from-steve-haworth/magnetic-faq 08:18 -!- patrik [~patrik@h126n1c1o261.bredband.skanova.com] has joined #hplusroadmap 08:18 -!- patrik is now known as splicer 08:21 < ybit> hrm... 08:22 < ybit> can't edit my selection on the poll... 08:22 < ybit> cadmium, ...nah 08:22 < ybit> ignore my cadmium vote :) 08:23 < ybit> have to be registered... 08:28 < ybit> i like cadabra the best 08:36 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has quit [Quit: mheld] 08:39 -!- eridu [debian-tor@gateway/tor-sasl/eridu] has joined #hplusroadmap 08:54 < kanzure> fenn: dave and i are presenting at manufacturing.swri.org on wednesday (2010-09-15) 08:54 < kanzure> and presumably we're going to demo 'stuff' 09:08 < drazak> 'stuff'? 09:08 -!- dustbin [~chatzilla@adsl-71-145-146-189.dsl.austtx.sbcglobal.net] has joined #hplusroadmap 09:27 -!- eridu [debian-tor@gateway/tor-sasl/eridu] has quit [Ping timeout: 245 seconds] 09:42 -!- uniqanomaly__ [~ua@dynamic-78-8-83-244.ssp.dialog.net.pl] has quit [Read error: Connection reset by peer] 09:52 -!- Phreedom_ [~quassel@109.254.6.63] has joined #hplusroadmap 09:53 -!- Phreedom [~quassel@109.254.6.63] has quit [Ping timeout: 258 seconds] 09:57 -!- uniqanomaly [~ua@dynamic-78-8-83-244.ssp.dialog.net.pl] has joined #hplusroadmap 09:59 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has joined #hplusroadmap 10:03 -!- Juul [~Juul@space.labitat.dk] has joined #hplusroadmap 10:07 < kanzure> diybio/biobus interview http://blog.makezine.com/archive/2010/09/world_maker_faire_ny_diybio_on_the.html 10:08 < kanzure> or here: http://syok.sripengantin.com/2010/09/10/world-maker-faire-ny-diybio-on-the-biobus-interview/ 10:08 < kanzure> biofuel stuff http://diybiology.blogspot.com/2010/09/synthetic-biology-research-on-biofuels.html 10:08 < kanzure> http://www.wordlab.com/groups/company-names/forum/topic/garage-biotech-supply-company-name/ 10:11 -!- wolfspraul [~wolfsprau@lucia.q-ag.de] has quit [Quit: leaving] 10:11 -!- LiudvikasT [~Liudvikas@78-57-187-74.static.zebra.lt] has joined #hplusroadmap 10:12 < kanzure> hello LiudvikasT 10:16 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has quit [Quit: mheld] 10:16 -!- eridu [debian-tor@gateway/tor-sasl/eridu] has joined #hplusroadmap 10:16 -!- LiudvikasT [~Liudvikas@78-57-187-74.static.zebra.lt] has quit [Ping timeout: 252 seconds] 10:18 -!- LiudvikasT [~Liudvikas@78-57-187-74.static.zebra.lt] has joined #hplusroadmap 10:19 < kanzure> hello LiudvikasT 10:19 < LiudvikasT> hi? 10:22 < Utopiah> http://stackvm.com shared VMs in the browser 10:25 < kanzure> Utopiah: women didn't get the right to vote only for you to sit on your butt! 10:25 < kanzure> Utopiah: http://doodle.com/pspwheq7xits4kb7 10:25 < kanzure> (to be fair, it's not a democratic poll, but if there's some significant trend in the end, it will help my decision) 10:27 < Utopiah> is the women thing a ref. to the recent France Maconnerie change? 10:27 < kanzure> huh? no 10:27 < kanzure> i was insinuating that you were a woman i guess 10:27 < kanzure> there's really no reason 10:32 < Utopiah> Ill vote for bishopcad then 10:44 < bkero> lol bishopcad 10:57 -!- Juul [~Juul@space.labitat.dk] has quit [Quit: Leaving] 10:59 -!- eridu [debian-tor@gateway/tor-sasl/eridu] has quit [Quit: Leaving] 10:59 < Utopiah> http://thesciencenetwork.org/programs/the-glenn-foundation-symposium-on-aging June 2010 10:59 < kanzure> oof my home directory on davinci was 64 GB? 11:02 < M-xDaeken> kanzure: 2cd33f7a49ac1b798711cfe9000803bc 11:02 < M-xDaeken> :) 11:02 < kanzure> a commit hash? 11:03 < kanzure> is that the key? 11:03 * M-xDaeken grins 11:03 < kanzure> how'd you find it 11:04 < M-xDaeken> well, i emulated the epoc (the WDK includes a beta framework called dsf (device simulator framework) which makes it trivial to make fake hid devices), set breakpoints on all the crypto routines i found, and... got jack shit. i was jumping blindly through references waiting for something to stand out, and... saw that in plaintext, right near the sbox :/ 11:04 < M-xDaeken> and when i say plaintext, i really mean plaintext. it's a fucking string :P 11:05 < kanzure> how were you adding breakpoints btw? 11:05 < M-xDaeken> just using the IDA debugger. running the epoc control panel 11:05 * kanzure nods 11:05 < kanzure> cool :) 11:06 < kanzure> have you tested it 11:06 < M-xDaeken> nope, not yet. constantly getting up looking to see if the mailman gets here with my damn epoc :P 11:06 -!- glytch [~elise@pool-71-164-148-252.dllstx.fios.verizon.net] has joined #hplusroadmap 11:07 < M-xDaeken> ... huh. that may be one of... many keys. 11:08 < M-xDaeken> very odd... 11:08 < M-xDaeken> that said, i know exactly where the crypto actually takes place, once my damn epoc gets here... i'm just impatient :P 11:09 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has joined #hplusroadmap 11:10 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has quit [Client Quit] 11:19 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has joined #hplusroadmap 11:24 -!- mheld [~mheld@c-75-69-89-109.hsd1.ma.comcast.net] has left #hplusroadmap [] 11:49 -!- LiudvikasT [~Liudvikas@78-57-187-74.static.zebra.lt] has quit [Ping timeout: 276 seconds] 12:05 -!- LiudvikasT [~Liudvikas@78-57-187-74.static.zebra.lt] has joined #hplusroadmap 12:06 -!- LiudvikasT [~Liudvikas@78-57-187-74.static.zebra.lt] has quit [Remote host closed the connection] 12:07 < kanzure> my $HOME was 113 GB? 12:34 -!- clever [~clever@142.167.223.35] has quit [Quit: Changing server] 12:34 -!- clever_ [~clever@2001:470:1d:19a:205:5dff:feff:f422] has joined #hplusroadmap 12:39 -!- clever_ is now known as clever 13:10 < JayDugger> Yeah, $HOME grows large if you don't move projects and documents to other servers. 13:11 < JayDugger> Anyway, good night everyone. 13:14 -!- any86297044 is now known as katsmeow-afk 13:26 < kanzure> hi clever 13:30 -!- JaredW [~JaredW@219-89-70-99.ipnets.xtra.co.nz] has quit [Remote host closed the connection] 14:19 -!- panax [panax@goldstandard.eng.usf.edu] has quit [] 14:43 -!- jmil [~jmil@166.137.10.118] has joined #hplusroadmap 14:44 -!- mheld [~mheld@pool-173-76-224-45.bstnma.fios.verizon.net] has joined #hplusroadmap 14:45 -!- mheld [~mheld@pool-173-76-224-45.bstnma.fios.verizon.net] has left #hplusroadmap [] 15:03 -!- jmil [~jmil@166.137.10.118] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 16:16 < kanzure> http://sciencepark.cc/2010/09/10/looking-ahead-and-back-bioethics-commission-meets-monday-tuesday/ 16:16 < kanzure> and http://sciencepark.cc/2010/07/16/what-the-presidents-bioethics-commission-should-say-about-synthetic-biology/ 16:18 < kanzure> also mac is still looking for a name for his diybio.org company thing http://www.crowdspring.com/project/2288147_name-a-biohacking-supply-company/activity/ 16:19 < kanzure> lol openpcr is his "competitor" 16:32 < kanzure> Andrew Lahser 16:32 < kanzure> well that's cool 17:12 < kanzure> they decided to incinerate the town for dioxin? http://en.wikipedia.org/wiki/Times_Beach,_Missouri 17:17 -!- jennifer2 [~jennifer@c-67-180-253-94.hsd1.ca.comcast.net] has joined #hplusroadmap 17:24 < kanzure> http://briefing.singularityu.org/ 17:32 < kanzure> web crawling api http://www.80legs.com/ 18:08 -!- wolfspraul [~wolfsprau@lucia.q-ag.de] has joined #hplusroadmap 18:48 -!- panax [~panax@cpe-72-185-51-10.tampabay.res.rr.com] has joined #hplusroadmap 18:54 -!- jennifer2 [~jennifer@c-67-180-253-94.hsd1.ca.comcast.net] has quit [Ping timeout: 264 seconds] 19:27 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has joined #hplusroadmap 20:43 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has quit [Remote host closed the connection] 20:46 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has joined #hplusroadmap 21:16 -!- uniqanomaly_ [~ua@dynamic-87-105-21-53.ssp.dialog.net.pl] has joined #hplusroadmap 21:20 -!- uniqanomaly [~ua@dynamic-78-8-83-244.ssp.dialog.net.pl] has quit [Ping timeout: 272 seconds] 21:30 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has quit [Ping timeout: 245 seconds] 21:30 < epitron> you ever seen http://www.majestic12.co.uk/ kanzure? 21:31 < kanzure> "You guys make Armadillo Aerospace [armadilloaerospace.com] look like Lockheed Martin." 21:32 < epitron> go backhanded insults 21:33 < joshcryer> Who? 21:35 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has joined #hplusroadmap 21:38 < epitron> probably those guys from denmark he was dissing before 21:40 < kanzure> hehe solidworks fandom http://developers.slashdot.org/comments.pl?sid=212750&cid=17313804 21:40 < kanzure> epitron: nah, i was reading an old slashdot article 21:40 < kanzure> (not the one i just linked to) 21:41 < kanzure> they were dissing openluna.org 21:41 < kanzure> i have to say, autocad/solidworks/catia/pro engineer/unigraphics/ansys/etc. do a very good job of making CAD look impossibly complex 21:41 < kanzure> imho web browsers are more complex than CAD kernels 21:42 -!- superkuh [hukrepus@unaffiliated/superkuh] has quit [Read error: Connection reset by peer] 21:42 < epitron> http://www.flickr.com/photos/fennfoot/4884887588/in/photostream/ 21:42 < epitron> hey, taht looks handy... 21:42 < epitron> do you guys know what that app is called? 21:42 < epitron> or is it "proprietary" 21:43 < epitron> also, you're right... not many things are more complex than web browsers 21:43 < epitron> i was blown away when i downloaded the chrome source code and it was like 2 gigs 21:43 < epitron> it was a freakin' monster 21:44 -!- superkuh [~hukrepus@c-24-245-51-56.hsd1.mn.comcast.net] has joined #hplusroadmap 21:44 -!- superkuh [~hukrepus@c-24-245-51-56.hsd1.mn.comcast.net] has quit [Changing host] 21:44 -!- superkuh [~hukrepus@unaffiliated/superkuh] has joined #hplusroadmap 21:44 < epitron> i still don't understand why they're that complex... i guess it's all the legacy crap? 21:44 < katsmeow-afk> re: burning that town : When the original US EPA inventory of dioxin sources was done in 1987, incineration represented over 80% of known dioxin sources. 21:44 < kanzure> epitron: i had the same feeling when i downloaded mozilla/firefox 21:45 < dustbin> I'd love to see a pure html5 browser 21:45 < epitron> last time i looked at mozilla's source was 1999 21:45 < epitron> NEVER AGAIN 21:45 < kanzure> yeah :( 21:45 < epitron> dustbin: hmmm! that's a cool idea 21:45 < dustbin> it would be kinda pointless 21:45 < dustbin> but cool 21:45 < epitron> yeah... 21:45 < epitron> radical simplification 21:45 < kanzure> epitron: that was randal koene i bet, probably some emacs thing 21:45 < epitron> eww emacs 21:46 < epitron> i was hoping it was a curses app :( 21:46 < kanzure> ncurses4life rep-re-sent 21:46 < epitron> BUUYA 21:46 < epitron> s/u/o/i 21:46 < kanzure> so yeah, i think that people just work CAD up to be this huge monstrous thing 21:46 < epitron> g 21:46 < kanzure> it really helps keep people out of their business i guess 21:46 < epitron> well, all apps get feature creep 21:46 < epitron> everyone needs some little extra thing added 21:47 < epitron> apps that don't design a plugin system from the beginning have that issue 21:47 < kanzure> "what!? surfaces? oh man that sounds really hard!" 21:47 < kanzure> "oh man, merging surfaces? passing lines through surfaces?! oh man i haven't done that since.. calculus 2" 21:47 < epitron> wha? :) 21:47 < kanzure> (in reality you should have done that pre-per-pre-pre-calculus-2) 21:47 < epitron> i've never used a CAD app... what are you talking about? 21:47 < kanzure> s/per/pre/ 21:47 < epitron> i've used 3D modelling apps 21:47 < kanzure> you've never used CAD 21:47 < kanzure> what 3D modelling apps? 21:48 < epitron> 3dsR5 for dos... 3dsmax a little... maya a little... blender a little 21:48 < kanzure> yeah i used to be into 3d modelling.. 3dsmax, maya, blender, anima8or 21:48 < epitron> zbrush 21:48 < kanzure> totally not the same though, one sec 21:48 < dustbin> ever used houdini? 21:48 < kanzure> no 21:48 < epitron> but what's this calculus 2 thing? you need to manually pass lines through surfaces in CAD apps? :) 21:49 < kanzure> no 21:49 < kanzure> i mean the underlying math library 21:49 < epitron> ah 21:49 < kanzure> that's what's supposedly "hard" about writing a CAD kernel 21:49 < epitron> right 21:49 < kanzure> epitron: try this http://www.youtube.com/watch?v=znlpxo-mWBE 21:49 < epitron> it just sounded a lot like the pattern i've seen in every app ever 21:49 < epitron> as it gets more popular, and supports more customers, they add more buttons/menu-items/macros 21:49 < epitron> until it's this crazy pile of shit 21:50 < kanzure> nah, that's not what's going on 21:50 < kanzure> although some CAD systems are like that 21:50 < kanzure> god that video sucks 21:50 < epitron> usually they have to add those features because the users have no other way to do it... there's no scripting engine... 21:50 < epitron> so the users are stuck 21:50 < epitron> so the softwrae developer goes, "meh we'll just add all these things they'll use once every 6 months" 21:50 < kanzure> nah, all the major CAD packages have some form of scripting 21:51 < epitron> i see ... 21:51 < epitron> okay, watching video :) 21:51 < kanzure> the video sucks 21:51 < kanzure> let me find something better 21:51 < epitron> OMG did you know what CAD stands for?! 21:51 < epitron> this video is awesome 21:51 < kanzure> :( 21:52 < kanzure> damn it i'll just use a pythonOCC example 21:53 < joshcryer> just use pirates solidworks 21:53 < joshcryer> pirated 21:53 < epitron> i don't wanna know about CAD that badly :) 21:53 < kanzure> joshcryer: i'm trying to find a video to explain to epitron what the difference is between CAD and 3D mesh modeling 21:53 < kanzure> although i guess a video will not really explain it 21:53 < kanzure> since it will just look like a 3D object 21:53 < epitron> apparently it's gotta do with constraints 21:54 < epitron> and probably physics 21:54 < kanzure> as you click around or script up your part, imagine you have the full history tree of operations 21:54 < epitron> okay 21:54 < kanzure> and then being able to change the parameters for each dimension in that history tree 21:54 < epitron> okay... 21:54 < kanzure> but also with constraints to make sure you don't contradict yourself 21:54 < epitron> wait.. history is linear 21:54 < epitron> what's the tree aspect? 21:54 < kanzure> maybe you go off to work on different surfaces 21:55 < epitron> ah, right 21:55 < epitron> so it's histories for all your subparts 21:55 < joshcryer> heh 21:55 < kanzure> ok maybe this http://www.youtube.com/watch?v=X7jc03F1Q08#t=4m20sec 21:55 < kanzure> also the underlying mathematical model of the geometry makes a 'closed surface' 21:55 < kanzure> (using NURBS usually) 21:56 < epitron> that's a low-res-ass video 21:56 < kanzure> if you squint it looks just like typical 3D modelling tools i guess 21:57 < kanzure> but it's the underlying data structure that matters most 21:57 < kanzure> (i.e. it's not just a bundle of triangles) 21:57 < epitron> awesome 21:57 < epitron> i remember having to extrude things in 3DSR5 21:57 < epitron> :D 21:57 < kanzure> yeah i'm happy with that link, that should at least confer some aspect of wtf i'm talking about 21:59 < epitron> they call these things "sketches".. did they call 'em that because of ivan sutherland's sketchpad? 21:59 < epitron> i feel like there's some similarities here 22:00 < kanzure> draftsmen probably called it a sketch too.. pretty common term :P 22:00 < epitron> aha 22:00 < epitron> i'm just watching this "how to make a bolt" video... 22:01 < epitron> that's exactly what sutherland's first presentation was 22:05 < joshcryer> Blender has very similar features to that video. 22:07 < kanzure> as i said, the underlying data structure is more important 22:08 < joshcryer> That's what exporters are for. 22:08 < kanzure> i think you fail at programming, sir 22:08 < kanzure> http://diyhpl.us/wiki/cadfaq 22:09 < joshcryer> I read your CAD FAQ and do not consider "ha ha ha don't get me started :(" a sufficient reason. 22:09 < kanzure> ok have fun turning mspaint into CAD 22:10 < kanzure> (i'm not saying blender is mspaint but that with enough effort any software can do anything) 22:23 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has quit [Ping timeout: 245 seconds] 22:28 < joshcryer> export -> dxf/dwg 22:32 < joshcryer> or export -> stl 22:32 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has joined #hplusroadmap 22:33 < joshcryer> only real difference is that blender (and other 3d graphics apps) allow you to make non-closed / broken meshes 22:33 < joshcryer> which any competent designer shouldn't do 22:35 < kanzure> joshcryer: sorry, but stl is still irrelevant here 22:39 < joshcryer> OK, if you say so. 22:40 < kanzure> well, 22:40 < kanzure> do you have evidence to the contrary? 22:54 -!- jennifer2 [~jennifer@c-67-180-253-94.hsd1.ca.comcast.net] has joined #hplusroadmap 22:55 < joshcryer> What's your problem with STL? 22:57 < joshcryer> STL is trivially loaded into a CAM and is sufficient to get a huge variety of jobs done. 23:02 < kanzure> i think you don't understand the difference though between a parametric solid geometry model and meshes 23:02 < kanzure> solid doesn't mean "no leaks" 23:05 < joshcryer> From the point of view of a CAM there's absolutely no difference between a solid CSG cube and a fully closed cube mesh with the normals outside. None. 23:05 < kanzure> s what 23:05 < kanzure> *so what 23:06 < kanzure> going from a geometry model to a mesh is just a matter of tessellation so i don't see why that's important 23:11 -!- enkiam [debian-tor@gateway/tor-sasl/eridu] has quit [Quit: Leaving] 23:16 < joshcryer> You haven't established what's wrong with STL. 23:19 < kanzure> it's the wrong format, that's what's wrong 23:19 < kanzure> it doesn't preserve the same information at all 23:19 < kanzure> it's like telling me i should distribute source code to you by sending you a compiled binary blob for software 23:22 < QuantumG> that sounds like a reasonable analogy 23:22 < joshcryer> What information do you think is relevant to me that an .stl file cannot convey? 23:22 < QuantumG> I wish more game art was modelled in CSG 23:22 < kanzure> QuantumG: because i spend all my time thinking about this :( 23:22 < QuantumG> cause you could infinitely scale it 23:22 < kanzure> QuantumG: yeah that'd be hawt 23:22 < kanzure> you can scale STL files too of course by some common multiplier 23:22 < QuantumG> and 10 years from now a model could be generated for hardware available then without having to redo the design process 23:23 < kanzure> "redo the design process" you mean rehiring eager asians to do 200 hours of modelling work? 23:23 < QuantumG> yeah.. pushing polygons 23:24 < kanzure> joshcryer: boundary representation, CSG, nurbs, curves, circles, arcs, parabolas, mathematical objects 23:24 < kanzure> surfaces other than triangles 23:24 < QuantumG> now, I'm not necessarily saying that I want a model description that can be automatically converted into a mesh/texture/bump-map/light-map/whatever else, automatically.. that'd be nice, but I'm realistic. 23:24 < kanzure> QuantumG: povray? :P 23:25 < kanzure> actually i don't think anybody has written a povray->STL thing 23:25 < joshcryer> kanzure, and those are relevant to me, HOW? My CAM doesn't give a shit, indeed, you're making it harder for my CAM to properly do shit since it has to do all sorts of conversion. 23:25 < kanzure> especially since povray has lots of other additional features 23:25 < QuantumG> you should be able to accurately represent a high resolution surface.. then semi-automatically transform that into whatever is appropriate for the application. 23:26 < kanzure> joshcryer: maybe your cam is just a load of shit then 23:26 < kanzure> sorry but mathematical objects are actually relevant here 23:26 < joshcryer> kanzure, maybe my cam is practical. 23:26 < kanzure> uh 23:26 < joshcryer> kanzure, and your method can't even scan shit. 23:26 < QuantumG> maybe your CAM today is not going to be your CAM tomorrow 23:26 < kanzure> "scan shit" what? 23:26 < QuantumG> and so when you switch CAM you're going to need to make a new model 23:27 -!- ybit [~ybit@unaffiliated/ybit] has quit [Quit: leaving] 23:27 < kanzure> look, it doesn't sound like you understood my object/source code analogy 23:27 < kanzure> CAM doesn't even need to be a part of the tool chain if you do the source code part right :) 23:28 < kanzure> QuantumG: is there a way for me to make this more obvious 23:29 < QuantumG> perhaps explain some non-CAM applications 23:29 < kanzure> what? 23:29 < QuantumG> impact analysis is a common one 23:29 < QuantumG> radiation analysis is good for space-assets 23:29 < kanzure> no i mean "binary vs. code" 23:30 < QuantumG> well, it's not necessarily a true analogy. often people make polygon models instead of CSG because it's easier to make polygon models... that's not the same with binaries. 23:31 < kanzure> sometimes people code in assembly because it's easier 23:31 < kanzure> seems about right to me? 23:31 < kanzure> except that compiled-to-assembly is usually incomprehensible 23:31 < QuantumG> who does that? 23:31 < kanzure> the embedded guys? 23:31 < QuantumG> it's not cause it's easier that they do it. 23:31 < kanzure> heh true 23:32 < QuantumG> often it's because they're archaic :) 23:32 < QuantumG> I expect it's the same with CAM people 23:32 < kanzure> "you're not fired, you're just deprecated" 23:32 < QuantumG> hacking the g-code cause it makes 'em feel like a man 23:32 < kanzure> well it does 23:33 < epitron> so manly 23:33 < epitron> you know what kinda amazed me... 23:33 < kanzure> puts (more) hair on your chest 23:33 < epitron> how rapidly people could make new campaigns for L4D2 given all the game assets 23:33 < epitron> they just pump that shit out 23:33 < epitron> there's like 20 awesome new campaigns 23:33 < epitron> free! 23:33 < kanzure> huh? you mean ludum dare? 23:34 < epitron> what? 23:34 < kanzure> oh wait i fail 23:34 < kanzure> ignore me 23:34 < kanzure> i've been living under a rock for a while so i haven't played left for dead 23:34 < epitron> anyhow, i was thinking about what you were saying about modelling game assets in solid geometry 23:34 < epitron> (QuantumG) 23:35 < epitron> and thought about creating a giant database of real-world "Things" that people could use in their games 23:35 < epitron> so they don't have to spend 3 years and hire a team of artists 23:35 < QuantumG> I've been saying this for years now :) 23:35 < epitron> they could just slap shit together 23:35 < kanzure> sort of a universe.. of things.. oh wait, thingiverse is just STL files 23:35 < epitron> what's an STL file? 23:35 < QuantumG> people still don't get it.. it's all about pushing the polygons 23:35 < kanzure> (although sometimes openscad files, which, can only be pushed to STL) 23:35 < kanzure> stl is a collection of triangles 23:36 < epitron> thingiverse is kinda ... not the same as what i'm talkin' about 23:36 < QuantumG> open source game guys try to make free models.. pushing triangles.. and when they're done they've spent 12 months producing a model that will have "enough" polygons for 12 more months and then no-one wants to use their model anymore cause it's passe 23:36 < kanzure> how about http://tracepartsonline.net/ 23:36 < kanzure> or http://3dpartstream.net/ 23:36 < kanzure> (both are bullshit though) 23:37 < epitron> so left4dead modders have: every asset from every world, all the sounds, a giant array of snippets of dialogue spoken by the characters (including extra things that weren't in the game that were put there just for modders) 23:37 < QuantumG> pushing triangles is like the most labor intensive process available 23:37 < epitron> and it's incredibly productive 23:37 < QuantumG> and yet that's what everyone does 23:37 < epitron> yeah, totally 23:37 < epitron> working in triangles is pretty stupid 23:38 < epitron> it's kinda like programming 23:38 < kanzure> voxels are the REAL future 23:38 < epitron> we encode our idea into source code 23:38 < epitron> then we push around the source code 23:38 < epitron> instead of storing the idea and generating code from it 23:38 * kanzure nods 23:38 < kanzure> this is why parametric modelling is the best thing since awesome sauce 23:39 < epitron> intentional software is neat too :) 23:39 < kanzure> is that where mommy and daddy.. ? 23:39 < kanzure> i mean is it like planned pregnancy? 23:39 < QuantumG> imagine you had a program that could produce trees (I know the program exists) 23:39 < epitron> whoa 23:39 < QuantumG> you can tweak various parameters 23:40 < QuantumG> out comes various trees 23:40 < epitron> sept 8, Eric Anderson joins intentsoft 23:40 < epitron> http://intentsoft.com/news/pr_09-08-10a.html 23:40 < QuantumG> great, so now do we need a program that can produce cars? 23:40 < epitron> kanzure: you don't know intentsoft? 23:40 < QuantumG> you tweak various parameters, out comes various cars. 23:40 < kanzure> no 23:40 < QuantumG> how about vases? 23:40 < QuantumG> or streetlights? 23:40 < kanzure> QuantumG: so i've been working on a tiny python-based CAD kernel for a while now 23:40 < QuantumG> or, humans. 23:40 < kanzure> and i've been trying to figure out a name 23:40 < epitron> charles simonyi, this genius from xerox parc who came up with wysiwy in the 70's, has been working on this for like 10 years 23:41 < QuantumG> it's all one program 23:41 < epitron> g 23:41 < kanzure> so far i want lolcad, or tinycad if i can get a gladiator match with the guy who stole that name 23:41 < epitron> wysiwyg 23:41 < kanzure> QuantumG: you should vote on a name though http://www.doodle.com/pspwheq7xits4kb7 23:41 < epitron> he was microsoft's senior software architect 23:41 -!- ybit [~ybit@unaffiliated/ybit] has joined #hplusroadmap 23:41 < QuantumG> you should have a program that you feed in a specification, then you can tweak the parameters, and produce output however you need it for your game engine 23:42 -!- killall-9 [~paulc@188.25.116.217] has joined #hplusroadmap 23:42 < QuantumG> epitron: I know too much about the guy.. flew to space on the Soyuz.. stayed at the ISS.. he was also Martha Stewart's boyfriend for a while (may still be, I don't know) 23:42 < epitron> ewww 23:42 < epitron> i didn't need to know that 23:42 < epitron> http://citeseer.ist.psu.edu/simonyi96intentional.html 23:43 < epitron> that original paper there is a pretty good overview 23:43 < epitron> he's written tons of crap since then, but that's the best crystallization of the idea i believe 23:43 < epitron> ah crap, it's broken 23:44 < epitron> QuantumG: so you like the idea of using intentsoft for games? 23:44 < QuantumG> I haven't looked at it :) 23:44 < kanzure> this sounds like marketing 23:44 < epitron> cause that's the first thing that occurred to me when i read simonyi's edge interview in 2003 23:44 < epitron> kanzure: uh 23:44 < kanzure> you read edge.org? 23:44 < kanzure> i find this hard to believe 23:44 < epitron> yeah man 23:44 < epitron> why? 23:45 < epitron> citeseer is broken :\ 23:45 < kanzure> arent there a bajillion mirrors of citeseer 23:45 < epitron> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.19.6404&rep=rep1&type=pdf 23:45 < epitron> there we go 23:46 < epitron> yeah, like google scholar :) 23:46 * epitron gives citeseer the finger 23:47 < epitron> http://www.edge.org/digerati/simonyi/simonyi_p1.html 23:47 < epitron> that's less dry :) 23:48 < epitron> but yeah, simonyi has tried to explain intentsoft was "CAD for software" on a couple occasions 23:48 < epitron> although he stopped calling it that, probably because it mislead people 23:49 < kanzure> sounds like uml 23:49 < kanzure> (i still haven't read it) 23:49 < epitron> UML is nothing like this 23:49 < jrayhawk> I still think pov should be the one true 3d format 23:49 < kanzure> jrayhawk: is that you being crazy? 23:49 < epitron> kanzure: intentsoft is a "language workbench" 23:49 < jrayhawk> Oh probably. 23:49 < epitron> it lets you capture your program ideas before you code 23:49 < epitron> then you write things that convert those into code 23:49 < epitron> so that later on you can just modify the ideas 23:50 < epitron> (ideas = intentions) 23:50 < epitron> so you just go "download file" 23:50 < kanzure> how is that not like uml's code generation stuff 23:50 < epitron> instead of going "shit.. okay so how do i download a file" 23:50 < epitron> UML is a terrible abomination, that's how! 23:50 < epitron> also UML can't round-trip 23:50 < epitron> the intentional editor doesn't let you edit source code directly 23:50 < kanzure> that's what i am implying, this sounds awful so far :) 23:50 < kanzure> but i haven't read it 23:50 < epitron> what you see on your screen is a transformation from the storage format to your screen 23:51 < epitron> when you edit something, it gets referse-transformed back to the storage format 23:51 < epitron> then the storage can be converted to soruce code by another set of transformatiosn 23:51 < epitron> so you have transformations from storage<->screen and storage<->binary 23:51 < epitron> well, not back from binary 23:51 < epitron> :) 23:51 < kanzure> this is the same language the uml salesmen use 23:51 < epitron> oh jesus 23:52 < epitron> nevermind 23:52 < epitron> i hate prejudiced assholes 23:52 < kanzure> nah i'm just a tired asshole (that's why i haven't read it yet) 23:53 < jrayhawk> Hello, ma'am, a busy housewife like you needs more abstraction and automation in your life, and what better way to abstract and automate than with our new patented-formula UML. 23:54 * epitron burns UML 23:55 < QuantumG> all the house-wives call me their "domain expert" .. booyah --- Log closed Sat Sep 11 00:00:17 2010