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kanzure | dingo_: yes/no? https://github.com/KeepSafe/aiohttp | 08:26 |
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kanzure | someone was doing asyncio conversion things for counterpartyd https://github.com/CounterpartyXCP/counterpartyd/pull/261 | 08:27 |
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ybit | "turn almost any command line [app] into a gui application with one line" | 09:00 |
ybit | https://github.com/chriskiehl/Gooey | 09:01 |
kanzure | wasn't that yesterday | 09:01 |
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kanzure | hello eudoxia | 09:08 |
eudoxia | hello kanzure | 09:15 |
kanzure | tell me things | 09:15 |
eudoxia | oh i haven't been doing anything interesting, just studying for a change | 09:16 |
eudoxia | what have you been up to? | 09:16 |
kanzure | scheming | 09:17 |
kanzure | not with scheme | 09:17 |
eudoxia | i guess :) | 09:17 |
eudoxia | guessed* | 09:17 |
kanzure | paperbot? https://github.com/kanzure/paperbot/blob/master/paperbot/orchestrate.py | 09:17 |
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eudoxia | the code looks much nicer now | 09:19 |
kanzure | yes i figured i would give "weaping from joy" a try after running "weaping in disgust" into the ground | 09:19 |
kanzure | weeping | 09:19 |
nmz787_i | hovenweap | 09:30 |
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dingo_ | https://github.com/KeepSafe/aiohttp limited yes | 10:02 |
dingo_ | no experience yet with this library, but i'm very keen about asyncio in general | 10:02 |
dingo_ | see david beazley's talk, trying to find it, he does finally explain tulip/asyncio very well | 10:04 |
dingo_ | took me a long time to pick it up, i even wrote an asyncio library and contributed to asyncio, but this talk clarified a metric ton for me, trying to dig it out | 10:05 |
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dingo_ | https://www.youtube.com/watch?v=D1twn9kLmYg | 10:06 |
dingo_ | .title | 10:06 |
yoleaux | David Beazley: Generators: The Final Frontier - PyCon 2014 | 10:06 |
dingo_ | give that the 3-4 hours some sunday and you'll be enlightened | 10:06 |
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nmz787_i2 | easing into 'synthetic hardware design' now (basically automagic circuit schematic/netlist generation and layout and routing) | 13:06 |
kanzure | kidnap jules and make him do it | 13:07 |
kanzure | i think he sleeptalks netlists | 13:07 |
nmz787_i2 | :D | 13:07 |
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kanzure | http://www.slate.com/articles/business/moneybox/2014/08/als_ice_bucket_challenge_giving_money_to_disease_specific_charities_is_a.html | 15:42 |
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kanzure | hah "For all the money being donated, an even bigger effect of the ice bucket challenge is “awareness”—and awareness of ALS does precious little good to anybody." | 15:43 |
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kanzure | "Knowing about ALS won’t help anybody prevent it, for instance." | 15:43 |
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kanzure | "ALS is so rare—the association estimates that 5,600 new cases are diagnosed in the U.S. each year—that it seems a bit odd as the focus of a major national philanthropic phenomenon. " | 15:43 |
catern | good ole society for rare diseases in cute puppies | 15:44 |
kanzure | who the hell has a bucket of ice laying around anyway | 15:45 |
catern | aha | 15:45 |
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catern | i think i know who's behind this now | 15:45 |
catern | the ice lobby | 15:45 |
kanzure | Big Ice? | 15:45 |
kanzure | yep | 15:45 |
catern | yes | 15:45 |
kanzure | someone should start the inverse ice bucket challenge where you challenge four of your friends to not take the ice bucket challenge | 15:46 |
kanzure | see if it goes faster than their challenge-three-friends growth rate | 15:46 |
kanzure | mathematicians hate me | 15:47 |
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nmz787_i2 | lol | 16:12 |
nmz787_i2 | i was reading the comments on that before-and-after pic set of cali water reservoirs and a lot of them were mentioning drought due to ice bucket challenge i.e. 'possible connection!?!?!?' | 16:13 |
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kanzure | which hardware accelerator did octopart go through? http://octopart.com/blog/archives/2014/8/how-hardware-startup-accelerators-surprised-me | 16:17 |
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nmz787_i2 | does the thing that a CPU connects ever get called some other thing than 'motherboard'? | 16:37 |
kanzure | socket | 16:37 |
nmz787_i2 | well | 16:37 |
nmz787_i2 | if there are other wires and ICs too | 16:37 |
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nmz787_i2 | 'Viper-7: nmz787_i2: motherboard doesnt really imply a cpu socket, nor vice-versa - for example you can get CPU socket daughterboards' | 16:40 |
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justanotheruser | kanzure: thoughts on neurofeedback? | 18:43 |
kanzure | neural input is bogus, i have my imagination to entertain me for tens of seconds at a time | 18:45 |
justanotheruser | is it just a placebo then? | 18:46 |
kanzure | neural input is not bogus, it covers a huge range of things, like vision and audio | 18:47 |
justanotheruser | wat | 18:47 |
justanotheruser | so it is bogus for adhd you mean? | 18:47 |
kanzure | i was expecting you to decide that someone declaring sensory input to be bogus to either be sarcastic or joking | 18:47 |
kanzure | synaptic plasticity is a real thing | 18:48 |
justanotheruser | I didn't know the legitemacy of neuralfeedback, which is why I didn't get that it was a joke | 18:49 |
kanzure | neurofeedback has always seemed like a really trivial concept to me ("do things, then measure the brain, then do more things") | 18:49 |
justanotheruser | ever considered trying it for your adhd? Or is the medication doing well enough | 18:50 |
kanzure | i am extremely happy with the medication | 18:50 |
kanzure | also, i wouldn't want to get rid of adhd | 18:51 |
dingo_ | lol | 18:51 |
kanzure | if anything i am more inclined to seek methods of increasing the severity of adhd | 18:51 |
justanotheruser | why | 18:51 |
dingo_ | i'll say kanzure is very effective at research and work from working with him | 18:51 |
dingo_ | more than anybody i've worked with in the past | 18:51 |
dingo_ | everybody else acts adhd in comparison | 18:51 |
kanzure | neat | 18:51 |
justanotheruser | someone in ##reddit-nootropics was telling me I should do neuralfeedback because my adderall wouldn't work forever | 18:52 |
justanotheruser | but some credibility is lost for any channel prefixed with ##reddit | 18:52 |
kanzure | i am sure there are some people for which adderall loses effectiveness, i strongly doubt neurochemistry is preserved across all people | 18:52 |
justanotheruser | I am perscribed now for 2 days | 18:53 |
justanotheruser | 15mg XR | 18:53 |
kanzure | why only two? | 18:53 |
kanzure | what's going on there | 18:53 |
justanotheruser | 2 days so far | 18:53 |
justanotheruser | I have 60 days | 18:53 |
kanzure | cool | 18:53 |
kanzure | notice anything? | 18:53 |
justanotheruser | doing research, it seems like a baby dose for me | 18:53 |
justanotheruser | I notice some increased ability to focus, but still get distracted | 18:54 |
justanotheruser | I am 210lb so it may not be enough | 18:54 |
kanzure | drugs won't magically make you work on the correct things.. there's still some executive pushing and tugging that has to happen. | 18:54 |
justanotheruser | right | 18:55 |
justanotheruser | I'm trying to do a bunch of self improvement | 18:55 |
justanotheruser | fixing my sleep schedule, exercising, eating better | 18:55 |
justanotheruser | At this point in the day is your medication wearing off? | 18:56 |
kanzure | around 3-4pm, then again around whenever i sleep | 18:56 |
justanotheruser | I see | 18:56 |
justanotheruser | now to change the subject, the only utility I see in coloredcoins is bearer bonds, do you agree or disagree? | 18:57 |
dingo_ | i find an empty space is nice | 18:57 |
dingo_ | for programming, i'm a full-screener only | 18:57 |
kanzure | i would probably pay for good silence | 18:57 |
dingo_ | just xterm in front of me | 18:57 |
dingo_ | for desk, i have only one notepad and pen | 18:57 |
dingo_ | no tv's | 18:57 |
kanzure | justanotheruser: if you had asked me yesterday i may have disagreed, but today i'm not sure | 18:57 |
dingo_ | and when i feel the need of audio for the silence, i pick boring crap | 18:57 |
dingo_ | old black and white movies or npr radio or something | 18:57 |
kanzure | di.fm? | 18:58 |
justanotheruser | kanzure: epiphany? | 18:58 |
dingo_ | i'm doing terrible at my current job due to noise | 18:58 |
kanzure | di.fm is sort of hit or miss though | 18:58 |
dingo_ | i'm probobly 20% as productive as i was when i had an office with a door | 18:58 |
kanzure | dingo_: yeah that place was a circus. d3vz3r0 was just pulled in 1 million directions. | 18:58 |
dingo_ | i attribute that to noise | 18:58 |
dingo_ | yeah i'm his direct replacement | 18:58 |
dingo_ | on average i help or talk to 10 people about technical shit | 18:59 |
dingo_ | you can't sit down to "I'm about to write 600 lines of code", knowing you're going to be interrupted | 18:59 |
dingo_ | it just gets harder every time | 18:59 |
kanzure | yes | 18:59 |
kanzure | and then you have to fool yourself about it.. "nah it wont be that bad" | 18:59 |
dingo_ | at some point you just relish in the breaks | 18:59 |
kanzure | and then it is that bad | 18:59 |
dingo_ | and just dick off, like i'm doing now | 19:00 |
dingo_ | most of my code occurs after 6pm these days | 19:00 |
dingo_ | its a bad gig, i'm working to change it | 19:00 |
dingo_ | that is, get out of here | 19:00 |
dingo_ | jnew left last week | 19:00 |
dingo_ | ccao put her resignation in yesterday | 19:00 |
dingo_ | leaves only me and vv remaining in the SJ office | 19:01 |
kanzure | ccao too? damn | 19:01 |
dingo_ | i don't want to be stuck with that guy | 19:01 |
dingo_ | yeah she wants me to join her in her new place | 19:01 |
dingo_ | but i'm not impressed | 19:01 |
dingo_ | http://www.virtualinstruments.com/ | 19:01 |
kanzure | i've been paying ybit for a few weeks now | 19:01 |
dingo_ | i'll find you 1,000 companies who do the same | 19:01 |
dingo_ | i'm not really interested in working on bullshit | 19:01 |
kanzure | yes and after the runaround that we pulled off at that gig, there's basically nobody that should turn anyone on our team down | 19:02 |
kanzure | oops i mean turnaround | 19:02 |
dingo_ | but they offer (at least er) unlimited vacations and WFH policies | 19:02 |
kanzure | turning a $10M product around and raising another $10M is a big fucking deal | 19:02 |
dingo_ | yeah that phx project saved the company | 19:02 |
dingo_ | absolutely no doubt | 19:03 |
dingo_ | how soon everybody forgot and engineers became second class again | 19:03 |
kanzure | ouch | 19:03 |
kanzure | well, i remember | 19:03 |
kanzure | and there will be stories told | 19:03 |
dingo_ | at this point i just feel the new hands can't manage, and they're going to fail, and i just don't want to be associated with that | 19:03 |
kanzure | well remember, their definition of success is very different and in some cases doesn't even include "we have an engineering team and a product" | 19:04 |
dingo_ | i would have left earlier but i wanted direct source->target migrations to be successful before i did, which we've pretty much rounded out now | 19:04 |
dingo_ | i wanted to contribute to something significant before i left | 19:04 |
dingo_ | yeah true | 19:04 |
kanzure | "engineering? i think we had some of those somewhere. oh are they gone now? shouldn't be a big issue just powrecycle it." | 19:06 |
kanzure | *powercycle | 19:06 |
dingo_ | well they've already started the india outsource stuf | 19:06 |
dingo_ | its terrible | 19:06 |
kanzure | ah i see they didn't learn from last time | 19:06 |
dingo_ | in fact vova and i just finished wrapping up bugfixes they commited over night | 19:07 |
dingo_ | its like this almost every day | 19:07 |
dingo_ | they don't give a fuck | 19:07 |
dingo_ | its just contract work | 19:07 |
dingo_ | the more mistakes, the longer the contract, the more work | 19:07 |
kanzure | it was contract work for me too | 19:07 |
dingo_ | why document or care | 19:07 |
dingo_ | yeah but you were also expensive | 19:07 |
kanzure | heh | 19:07 |
dingo_ | i estimate these guys cost like 40K/yr | 19:07 |
kanzure | oh | 19:07 |
dingo_ | there is such a thing as people on a project with a net-negative cost | 19:08 |
dingo_ | i watched "notch" of minecraft fame work on his doom engine in Dart language yesterday and today | 19:09 |
dingo_ | that's pretty fun | 19:09 |
kanzure | he types like magic doesn't he | 19:09 |
dingo_ | oh he's terrible, lol, he uses an eclipse IDE | 19:09 |
dingo_ | and he doesn't know it very well | 19:09 |
dingo_ | about as well as i do | 19:09 |
kanzure | hm that's not what i remember | 19:09 |
kanzure | i should watch again | 19:09 |
dingo_ | but he can solve the 3d math stuff pretty well | 19:10 |
kanzure | i remember watching him do ludum dare 48 once | 19:10 |
dingo_ | he might have used his IDE of choice | 19:10 |
dingo_ | my feeling is eclipse is not his choice IDE | 19:10 |
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dingo_ | Dart has a roll-your-own IDE based on eclipse | 19:10 |
kanzure | http://www.twitch.tv/notch/b/487318324 | 19:10 |
kanzure | .title | 19:10 |
yoleaux | kanzure: Sorry, that command (.title) crashed. | 19:11 |
kanzure | ah right twitch was acquired, so obviously they must take their servers offline | 19:11 |
dingo_ | but of course ... | 19:11 |
kanzure | thing is, if you are typing code stream-of-thought style nonstop for multiple hours | 19:12 |
kanzure | then it probalby means that you are repeating yourself | 19:12 |
kanzure | *probably | 19:12 |
kanzure | so it is slightly less impressive in that context | 19:12 |
dingo_ | the code he's wrote lately is pretty trashy/copy/pasted | 19:12 |
dingo_ | but he's just having fun you know | 19:13 |
kanzure | https://www.youtube.com/watch?v=rhN35bGvM8c&t=22m49s | 19:13 |
kanzure | .title | 19:13 |
dingo_ | he figured out a pretty novel way to emulate the palette shifting doom does for "lighting" | 19:13 |
yoleaux | Notch coding 'Prelude of the Chambered'. Part 1 of the live programming stream from Ludum Dare #21 | 19:13 |
kanzure | (start at 22m) | 19:13 |
kanzure | like, if you have written similar things so many times that you can bust out a 50 line function without thinking | 19:14 |
kanzure | maybe that's evidence you should write a library eh | 19:14 |
dingo_ | yeah he's made many 3d engines | 19:14 |
dingo_ | i would imagine thats part of the contest, right? | 19:14 |
kanzure | ld48 allows you to use pre-existing open source code | 19:14 |
kanzure | they generally frown on engines like rpgmaker (haha) but that's to be expected | 19:15 |
kanzure | by frown i mean socially harass you, it's not actually against the rules | 19:15 |
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dingo_ | https://asciinema.org/a/2859 thats a game i wrote in an hour or so | 19:18 |
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eudoxia | is the point of the game to dodge the moving projectile thingees | 19:20 |
dingo_ | yes, they have a "gravity" attracted to you | 19:20 |
eudoxia | neat | 19:21 |
dingo_ | its a simple integer math, not true gravity, you have like, | 19:22 |
dingo_ | star = {'x': 0, 'y': 0, 'xslope': 0, 'yslope': 0} | 19:22 |
Viper168 | reminds me of this old game I forget the name | 19:22 |
dingo_ | each loop, star['x'] += start['xslope'] | 19:22 |
Viper168 | maybe it was gravityball | 19:22 |
Viper168 | which simulated gravity, and was kind of like vertical pinball | 19:22 |
dingo_ | and you adjust the xslope very slowly, if x > 160: xslope -= 0.01, else: += 0.01 | 19:22 |
Viper168 | but with gravity sources so you could make the balls orbit around | 19:22 |
dingo_ | same with y -- this game backs the player's position the '160' in such statement | 19:23 |
Viper168 | you make a path using different elements and pipes and such to try and reach the end piece in unusual ways | 19:23 |
Viper168 | was quite a fun game | 19:23 |
dingo_ | https://asciinema.org/a/2878 | 19:23 |
dingo_ | there's a "screen cast" of me programming | 19:23 |
dingo_ | a feature, aparently, that I took out anyway | 19:24 |
dingo_ | in a telnet server | 19:24 |
dingo_ | from what i recall i wasn't terribly proficient there | 19:24 |
kanzure | that should go on my tombstone | 19:28 |
kanzure | or "he was pretty ok." | 19:29 |
dingo_ | yhehehe i like that phrase | 19:34 |
kanzure | "he was pretty ok for the needful" | 19:35 |
eudoxia | mine will read "never actually got around to rewriting nanoengineer" | 19:36 |
kanzure | what aspect did you prefer about that by the way | 19:41 |
kanzure | the simulation setup stuff? gui? | 19:41 |
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eudoxia | simulation and internal representation have both been done my more capable people | 19:44 |
eudoxia | i guess really the only thing that's needed is a GUI and the whole OpenGL clicky editor thing | 19:44 |
eudoxia | then tying everything together | 19:45 |
kanzure | "opengl thing to snap piles of atoms together based on rules"? | 19:46 |
kanzure | "also exports to common simulation setup formats" | 19:46 |
eudoxia | well the import/export thing would be handled by OpenBabel, which also handles the internal representation (ObMol/ObAtom) | 19:46 |
eudoxia | so it's really just an editor | 19:46 |
eudoxia | which kinda sucks because i know absolutely zero OpenGL or how you'd go about building it | 19:47 |
eudoxia | oh, and the simulation | 19:48 |
eudoxia | simulation video player, i mean | 19:48 |
kanzure | if there was one thing nanorex failed at it was the unix small one function tool philosophy | 19:48 |
eudoxia | that is what i've heard from you | 19:49 |
kanzure | most opengl libraries come with examples for point-and-click stuff | 19:50 |
kanzure | pyopengl has a pile of samples | 19:50 |
dingo_ | i did a dive into graphics/gl programming in python last fall and it was an unpleasent situation | 19:51 |
dingo_ | sdl bindings and pygame and so on, it was all very unpleasant environment, took a very long time, by the time i got actually drawing shit in a window i lost all my wind | 19:52 |
dingo_ | can't remember what i finally ended up with as a framework, i was really set on getting bindings into box2d | 19:52 |
kanzure | i used to be "against" sdl because i was an allegro user | 19:52 |
kanzure | and allegro users were supposed to hate sdl, so... | 19:53 |
kanzure | guess which one won though heh | 19:53 |
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nmz787_i | anyone here used this? http://www.pyopt.org/ | 22:30 |
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nmz787_i | damn near 1400 pins on this chip | 23:40 |
nmz787_i | "Sodium beacons are created by using a laser specially tuned to 589.2 nanometers to energize a layer of sodium atoms which are naturally present in the mesosphere at an altitude of around 90 kilometers. The sodium atoms then re-emit the laser light, producing a glowing artificial star. The same atomic transition of sodium is used to create bright yellow street lights in many cities. Rayleigh beacons rely on thescattering of light by the mol | 23:48 |
nmz787_i | https://en.wikipedia.org/wiki/Laser_guide_star | 23:48 |
--- Log closed Wed Aug 27 00:00:47 2014 |
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