• Eskil Steenberg’s indie MMO “Love” was praised for procedurally generating landscapes and buildings via a grammar system, an approach the participants wanted to replicate in their own “smirf” project.  
• ContextFreeArt.org was highlighted as a striking example of how extremely simple rules can yield unexpectedly complex visual patterns, reinforcing Wolfram-style “complexity from simplicity” themes.  
• A SolidWorks VBA macro for generating true involute gear curves was shared, together with troubleshooting notes on compiling and running it inside SolidWorks’ embedded Visual Basic environment.  
• DIY DNA handling was discussed: a 5-minute shot-glass DNA-extraction protocol, the use of YO chromophores as fluorescent tags, and a New Scientist article on stretching 1 mm-long DNA strands into nanometer-precise “fiber-optic cables” using only a plastic comb and soft-lithography tricks.  
• Azobenzene photo-isomerization was cited as a reversible optical switch enabling light-controlled protein activity and neuron firing, with speculation about building “writozymes” or light-actuated thin films.  
• Post-scarcity economics and open-source manufacturing logistics were debated: the need for machine-readable APIs to expose corporate RFQ/ordering systems, the difficulty of sourcing tantalum and other exotic elements, and the argument that most elements can ultimately be extracted from seawater or common dirt if energy is abundant.  
• Algae engineered to skip circadian dark phases—growing continuously under flashing light—was proposed as evidence that biological systems can be “overclocked,” prompting discussion of human sleep limits (current record: 11 days without sleep).  
• Smart-wheel concepts (active suspension, Michelin “tweel,” and nano-actuated morphing wheels) were weighed against hoverboard alternatives, with practical objections about friction, steering, and crash survivability.