- OnLive’s cloud-gaming architecture was analyzed: it uses custom FPGA-based dual-stream video compression (high-motion/low-detail + low-motion/high-detail) and targets an 80 ms end-to-end latency, aiming to become a general high-resolution streaming platform for games, IPTV, and live events.  
- Participants debated the meaning of “cloud,” rejecting marketing hype while acknowledging that remote compute and SSH-style access have existed for decades; the tension centered on centralization, vendor lock-in, and loss of user modifiability versus the benefits of thin-client ubiquity.  
- 360-degree immersive video techniques were discussed, with links to Yellow Bird’s single-camera/lens rig and Elphel’s open-source 5 MP FPGA camera kits (~$500–$800), comparing multi-camera arrays to specialty optics for full spherical capture.  
- Current HMDs like the Vuzix VR920 were criticized for only providing pitch/roll/yaw head-tracking and lacking positional origin data; proposals included integrating eye-tracking and magnetometers, plus speculative hardware such as wall-sized OLED arrays on robotic mounts that physically track the user’s head.  
- A 108 MB Debian package for pythonOCC 0.3 (Python bindings for the OpenCASCADE CAD kernel) was shared at http://designfiles.org/~bryan/pythonocc-0.3.deb; 64-bit AMD users had to patch wrapper/environment.py with “-march=k8” to build it, illustrating early cross-platform packaging friction.  
- SKDB (the “kanzure project”) became installable via “apt-get install kanzure,” providing an open-source hardware package manager with Python import “import skdb” and client scripts like skdb-get.py for fetching part definitions (e.g., LEGO, screws).  
- Open-source CubeSat initiatives were referenced: opensat.cc as a community hub and cubesatkit.com as a commercial kit, alongside plans for “Gnusha’s 3D Print Shop,” an Austin makerspace involving local participants and potential introductions to Richard Garriott.  
- Early interest in closed-loop material reuse in DIY 3-D printing was noted, with discussion of recycling PLA from already-printed RepRap objects.