• Magic Leap’s L.E.A.P. Conference keynote (live-streamed 10 Oct 2018) was criticized for opening with heavy emphasis on “diversity” and “every voice being heard” rather than technical substance, prompting concern that the company was veering into social-justice rhetoric instead of delivering concrete AR progress.  
• After the first ten minutes the tone reportedly improved, with presenters focusing on providing a “unified interface” and ensuring users “don’t feel unsafe in the VR world,” raising questions about centralized moderation and the power to eject participants from the platform.  
• A participant sought K-12 educators, homeschoolers, and educational-game developers for an NSF-funded workshop on integrating games and technology into early math instruction, offering a 20-minute interview covering 15 targeted questions.  
• In response, one contributor described personal experience with spatial-puzzle tools: rapid Rubik’s-cube solving, a car-and-card “driving-simulator” game, and a now-obsolete Israeli manipulative consisting of 1×1×N prisms used to build 3-D structures from minimal 2-D projections—cited as an example of low-tech, high-insight math pedagogy.