• A participant expressed enthusiasm for a “piezo drive thing,” hinting at ongoing discussion or experimentation with piezoelectric actuators—likely for micro- or nano-positioning applications relevant to biohacking or hardware prototyping.

• jrayhawk posed the open question of whether any projects are attempting NanoEngineer-1–scale molecular chemistry simulation inside VR environments, suggesting a gap between current nanotech modeling tools and immersive visualization.

• The same participant proposed that the well-known scientific animation “Inner Life of a Cell” would be an ideal candidate for a VR adaptation, arguing that immersive visualization could dramatically improve intuition about sub-cellular processes.

• These comments point to a broader interest in combining high-fidelity molecular simulation engines with consumer-grade VR hardware to accelerate understanding and design in synthetic biology and molecular nanotechnology.