Hi,

On this list there has been some discussion around techniques to speed up block propagation, with a particular focus on reducing the extra orphan risk carried by larger blocks.

The current store-and-forward method means that larger blocks will propagate with higher latency.  One proposed solution has been to broadcast two separate messages: a fast, fixed-size header message, and a 2nd, slower body message containing the full block.  Whilst this allows larger blocks to compete equally with smaller blocks on the "which came first" rule, it creates a new area of uncertain delay between receiving the header, and receiving the body, where there may be perverse incentives to mine empty blocks on top of not-yet-valid headers.

So I would like to propose another method which is hopefully a less significant change to the existing protocol rules, but should help reduce the latency gap between large and small blocks.

* Skip the inv/getdata sequence for new blocks - just push them out directly to save 1 roundtrip per hop
*  When receiving a new block from a peer, as soon as we have the first 80 bytes (header) we can validate the PoW and, with only a low-level change to the networking code, begin streaming that block to our peers (in the style of cut-through switching).
* No other rules need to change.  Block primacy can still be determined as of the moment they are fully validated and accepted, but now the latency caused by larger blocks is only (1 * BlockSize * BottleneckHopSpeed), instead of (Sum[n=0 to NumHops](BlockSize * NodeBandwidth(n))).
* As far as I can tell, this shouldn't change any game theory or incentives because nodes still receive blocks exactly as they do now, just sooner.  The difference is, invalid blocks that meet the PoW will be broadcast to everyone, but this is nothing new since someone can peer with you and send you an invalid block already.  Network DoS should not be a possibility since it is very expensive to make invalid blocks that meet network PoW.

Thoughts?

Thanks