--- Log opened Thu May 15 00:00:43 2025 00:57 -!- darsie [~darsie@84-113-82-174.cable.dynamic.surfer.at] has joined #hplusroadmap 00:58 < hprmbridge> unbannederen> Yo how u guys chatting using a bot 01:18 < fenn> the channel existed on irc for many years before discord existed. bot uses code similar to this (but worse lol) https://github.com/og-yona/irc-discord-bridge-python-bot/ 01:26 < fenn> https://libera.chat/guides/basics 02:03 -!- TMM [hp@amanda.tmm.cx] has quit [Quit: https://quassel-irc.org - Chat comfortably. Anywhere.] 02:03 -!- TMM [hp@amanda.tmm.cx] has joined #hplusroadmap 03:01 -!- NewtonTrendy [Newton@user/bopqod] has changed host 04:40 -!- gl00ten [~gl00ten@194.117.18.99] has joined #hplusroadmap 05:02 -!- gl00ten [~gl00ten@194.117.18.99] has quit [Ping timeout: 245 seconds] 05:04 -!- TMM [hp@amanda.tmm.cx] has quit [Quit: https://quassel-irc.org - Chat comfortably. Anywhere.] 05:04 -!- TMM [hp@amanda.tmm.cx] has joined #hplusroadmap 05:55 -!- gl00ten [~gl00ten@194.117.18.99] has joined #hplusroadmap 06:49 -!- Malvolio [~Malvolio@idlerpg/player/Malvolio] has quit [Quit: 55A i would rather duct tape an hourglass to my wrist than be seen wearing that one 2025-05-15 13:49:20:492] 06:59 -!- Malvolio [~Malvolio@idlerpg/player/Malvolio] has joined #hplusroadmap 07:19 -!- gl00ten [~gl00ten@194.117.18.99] has quit [Ping timeout: 245 seconds] 07:37 -!- justanotheruser [~justanoth@gateway/tor-sasl/justanotheruser] has quit [Ping timeout: 264 seconds] 08:26 -!- deltab [~deltab@95.154.230.49] has quit [Ping timeout: 248 seconds] 08:28 -!- srk [~sorki@user/srk] has quit [Ping timeout: 248 seconds] 08:36 -!- deltab [~deltab@95.154.230.49] has joined #hplusroadmap 08:49 -!- srk [~sorki@user/srk] has joined #hplusroadmap 09:01 -!- justanotheruser [~justanoth@gateway/tor-sasl/justanotheruser] has joined #hplusroadmap 09:37 -!- L29Ah [~L29Ah@wikipedia/L29Ah] has quit [Read error: Connection timed out] 09:54 -!- L29Ah [~L29Ah@wikipedia/L29Ah] has joined #hplusroadmap 11:15 -!- gl00ten [~gl00ten@2001:8a0:7ee5:7800:46d9:f5c:17a2:432] has joined #hplusroadmap 11:19 -!- gl00ten [~gl00ten@2001:8a0:7ee5:7800:46d9:f5c:17a2:432] has quit [Remote host closed the connection] 11:19 -!- gl00ten [~gl00ten@2001:8a0:7ee5:7800:46d9:f5c:17a2:432] has joined #hplusroadmap 11:25 -!- gl00ten [~gl00ten@2001:8a0:7ee5:7800:46d9:f5c:17a2:432] has quit [Ping timeout: 272 seconds] 14:47 < hprmbridge> kanzure> https://ifanyonebuildsit.com/ AKA "if anyone builds it, then the goal posts shall be moved until we all die at least from aging or boredom if not actual ASI causal obliteration" 15:35 -!- darsie [~darsie@84-113-82-174.cable.dynamic.surfer.at] has quit [Ping timeout: 252 seconds] 16:17 < fenn> some very dubious export control legal logic setting a bad precedent https://x.com/jacob_feldgoise/status/1922988402607071686 17:40 -!- stipa_ [~stipa@user/stipa] has joined #hplusroadmap 17:43 -!- stipa [~stipa@user/stipa] has quit [Ping timeout: 276 seconds] 17:43 -!- stipa_ is now known as stipa 18:46 -!- flyback [~flyback@2601:540:c700:2380:9783:1144:bb1:c598] has quit [Ping timeout: 252 seconds] 19:00 -!- flyback [~flyback@2601:540:c700:2380:1911:1711:d05f:ea28] has joined #hplusroadmap 19:20 < hprmbridge> kanzure> here's a good styleGAN use case (game assets library style translation) https://www.reddit.com/r/gamedev/s/mjHgirK0Uw 19:21 < hprmbridge> kanzure> each individual game has its own style, so you need style translation on the 3d assets from an asset repository 20:56 -!- TMM [hp@amanda.tmm.cx] has quit [Quit: https://quassel-irc.org - Chat comfortably. Anywhere.] 20:56 -!- TMM [hp@amanda.tmm.cx] has joined #hplusroadmap 21:28 < fenn> use pose controlnet and pixel art lora if that's your thing 21:30 < fenn> if you render multiple poses in the same image the character will mostly be consistent. then you can chop out good gens and use them to seed the next animation frame 21:31 < fenn> https://civitai.com/images/21115910 21:31 < fenn> the facing the camera bias is a prompt thing, it can be fixed 21:33 < fenn> for general animated "stuff" you can just use animatediff directly, or framepack now i guess 21:36 < fenn> or just use video gen with your starting image 21:37 < fenn> if you're dead set on using an existing sprite sheet, various other controlnets could work, like canny or depth map 21:41 < fenn> i think it would have to have seen a lot of sprite sheets already in order have good temporal consistency 21:41 < fenn> oops i meant to link to the resulting animation https://civitai.com/images/21118751 21:44 < fenn> related https://civitai.com/images/16773301 21:44 < fenn> i think this workflow is not doing it right, you really want to generate a big sheet of sprites at once to keep them consistent 21:46 < fenn> and a depth map would stop the legs from crossing over randomly --- Log closed Fri May 16 00:00:44 2025