--- Log opened Sun May 18 00:00:46 2025 00:57 -!- TMM [hp@amanda.tmm.cx] has quit [Quit: https://quassel-irc.org - Chat comfortably. Anywhere.] 00:57 -!- TMM [hp@amanda.tmm.cx] has joined #hplusroadmap 01:19 -!- darsie [~darsie@84-113-82-174.cable.dynamic.surfer.at] has joined #hplusroadmap 04:35 -!- balrog [znc@user/balrog] has quit [Ping timeout: 244 seconds] 05:56 -!- darsie [~darsie@84-113-82-174.cable.dynamic.surfer.at] has quit [Quit: Avoid fossil fuels and animal products. Have no/fewer children. Protest, elect sane politicians. Invest ecologically.] 05:56 -!- darsie [~darsie@84-113-82-174.cable.dynamic.surfer.at] has joined #hplusroadmap 06:34 < hprmbridge> kanzure> https://github.com/ahujasid/blender-mcp 06:35 < hprmbridge> kanzure> fenn: I recently spent some effort on getting MolecularTransformer to work for smiles reaction prediction. 08:33 -!- delthas_ [16abab341f@2a01:4f9:c010:cf0b::1] has quit [Remote host closed the connection] 08:33 -!- delthas_ [16abab341f@2a01:4f9:c010:cf0b::1] has joined #hplusroadmap 09:14 -!- balrog [znc@user/balrog] has joined #hplusroadmap 10:36 -!- stipa [~stipa@user/stipa] has quit [Remote host closed the connection] 10:36 -!- stipa [~stipa@user/stipa] has joined #hplusroadmap 12:04 < fleeky> hprmbridge: kanzure , what exists instead of consciousness in your opinion ? 12:08 < fleeky> kanzure: also , have you tried blender-mcp yet ? i saw the demo and thought it was neato but not actually useful for creating models ,, at this point the only usage i have of 3d model gen is when someone gives me concept art that is obviously not thought through , rather than give myself a headache i chuck it into an image -> 3d model and i will then retopo over any possible geometry that 12:08 < fleeky> looks interesting .. theres a ton of shape inference in 3d modelling that can be quite tiring that image -> 3d model gen really speeds up 12:48 < hprmbridge> Katylase> hi friends! how are you doing? 12:48 < hprmbridge> kanzure> fleeky: what is your preferred 3d AI workflow? is it comfy UI stuff? 12:58 < hprmbridge> kanzure> https://github.com/kleneway/pastemax 13:44 < fleeky> kanzure: tbh i've been modelling for like 25 years so most of the time its not necessary , on top of that the amount of cleanup required for any of these models is almost always put's just out of reach into the too annoying category 13:46 < fleeky> also whatever silly texturing it attempts to do is always in a similar category of cute , but the amount of clean up just makes it unusable .. 13:48 < fleeky> and the main reason i used it at all is i am helping a friend on a game project and they are hard up with a lack of good help , the concept artists *does not* know how to concept art (eg using guides to make sure there concept art can actually be followed by the 3d artist with minimal fuss/creativity) 13:48 < kanzure> https://www.ycombinator.com/launches/NT7-willow-voice-voice-is-your-new-keyboard 13:48 < fleeky> all that said i am still very interested in it all , comfyui seems cool , but also maybe a bit much to learn? 13:49 < fleeky> like the whole point of ai is that i can be lazy ,, having to learn another software package with its myriad of nodes seems counterproductive 13:49 < kanzure> fleeky: my use case is i want to make a throw-away demo where people can snap a few pictures of their friends, then generate rigged textured 3d models for dancing in their browser with webgl and/or melee combat 13:49 < kanzure> and/or ragdoll physics antics. 13:49 < fleeky> i think for toy prototypes its more than fineyeah 13:50 < fleeky> but be prepared for annoying devil in the detail gotchas with a project like that 13:50 < kanzure> yeah... pixel art might be better. 13:50 < fleeky> i would recommend the Auto Rig Pro addon for blender 13:50 < fleeky> it does voxel skinning on meshes 13:51 < fleeky> which is much more forgiving for creating the weights 13:51 < kanzure> i was looking at kentools face builder for blender 13:51 < fleeky> i think it has experimental support for "ai" rigging also 13:51 < fleeky> you wanna do facial mocap / 13:51 < fleeky> ? 13:51 < kanzure> not really 13:51 < kanzure> going for maximum lazy here! 13:52 < fleeky> oh ,, keentools ? 13:52 < fleeky> yeahhh 13:52 < kanzure> realillusion had an autorigger thing.. and then maximo. i dunno. not my area of expertise. 13:53 < kanzure> mixamo, rather 13:53 < fleeky> well animating is annoying in that sense there are 3 levels of pain , first the modelling , then the rigging , then the weight painting ,, oh also animation and animation retargeting .. haha 13:53 < fleeky> what do you want to render this out in ? 13:53 < kanzure> webgl 13:53 < fleeky> interactive or ? 13:53 < kanzure> yes ideally interactive 13:53 < fleeky> oh you poor summer child im sorry 13:53 < fleeky> i mean , webgl is fine 13:54 < kanzure> skeletons can be the same across these characters 13:54 < fleeky> if i had to think of maximal lazyness , i would set up the animations and the entire scene in blender and export it to godot and then use godot's web export and export as that 13:55 < fleeky> that said this lazyness implies knowledge of both blender and godot 13:55 < kanzure> also possible the toolchains just aren't there yet for automatic person image -> rigged animated characters. 13:56 < fleeky> but hold on a sec , i know a grifter person who does a lot with ai / webgl / etc maybe they have some solutions ill check 13:56 < kanzure> cool 13:56 < kanzure> a less fun version of this is the one where i pay someone some money to do a few characters, still a fun demo to work on 13:56 < kanzure> but the fully automated one is basically the classic "soul ripper" photo booth exhibit concept 13:57 < kanzure> fleeky: what brings you here btw? 13:58 < fleeky> mauve recommended 13:59 < fleeky> i'm into a random array of weird stuff , waiting around for good old diy transhuman bio mod stuff , i have acreage out in vermont and my partner and i plan on buildig a lab eventually 14:00 < fleeky> kanzure: yeah despite the ai slop monicker the complete automed character workflow is definitely of interest to me 14:00 < fleeky> hah i need to type slower i havent been on irc in a while and am used to edit afterwards options :) 14:02 < kanzure> i have given up the fight against typos at least on smartphones 14:02 < kanzure> life is not worth it 14:03 < fleeky> kanzure: current big interests , performance enhancemennt (i am an aging circus performer) , self organized multi heirarchical diverse intelligence , using current ai to help me to learn things i am too stupid to learn myself, hyperlocal recycling , p2p networks , hyper local recycling (plan on taking in trash and producing basic materials from it) 14:03 < kanzure> it's the phone's fault for having a terrible user interface anyway 14:03 < fleeky> are you on a phone on irc? 14:03 < kanzure> we ar eall circus performers in one way or the other 14:03 < kanzure> both 14:03 < kanzure> why do you have an animation background, circus freak? 14:06 < fleeky> well ive been doing circus for 25 years and 3d modelling / animation / gamedev for about the same time 14:07 < kanzure> but was it like, "hey topology is annoying, but you know what's less annoying? taking a cannon ball to the chest every day for 25 years" ? 14:07 < fleeky> i am a masochist so there is that 14:08 < fleeky> circus was the most productive use for my enjoyment of pain 14:08 < kanzure> what do you think of my project (this is my site) https://instamouse.com/kanzure/blender 14:08 < fleeky> but before circus i was a traditional artists , illustrator 14:08 < kanzure> click run or fork 14:09 < fleeky> and at the time in the 00's 3d modelling was very interesting to me thats all 14:09 < fleeky> from 3d modelling flows , texturing , animation , interactive 3d etc 14:09 < kanzure> idea is that for many newbies or casuals, starting projects is hard because of complex computer environment setup requirements 14:10 < kanzure> so why not just have one click into a fresh desktop with everything installed & already running 14:10 < fleeky> seems niche but maybe if you could do blender in browser or something that could be useful ? 14:11 < fleeky> kanzure: what brought you here ? 14:15 < fleeky> kanzure: https://viberig.replit.app/ this might be good for auto rigging , have not tried yet 14:18 < fleeky> https://hyper3d.ai/ <-- this might also be useful 14:19 < fleeky> supposedly viberig can even generate a mesh from 2d and then rig ? 14:19 < fleeky> have not tried .. anywayyy 14:22 < kanzure> fleeky: well i made this channel in 2007 14:22 < kanzure> and i haven't grown bored of it yet 14:22 < kanzure> https://diyhpl.us/wiki/hplusroadmap for some information about us 14:27 < hprmbridge> nmz787> Fleeky i have acreage in Oregon and am building a lab. Hopefully screwing the last of the drywall onto the walls today! 14:30 < kanzure> this looks nice https://hyper3d.ai/omnicraft/texture wonder if it works with people/faces 14:33 < fleeky> nmz787: coool , what kind of lab ? more info please :) for our lab the primary motivation is going to be mushroom research and growth but due to add it will definitely expand after that 14:34 < fleeky> kanzure: yeah that looks pretty good hmm 14:35 < fleeky> the biggest issue with most texture generation is it seems to project the texture onto the model very poorly 14:35 < fleeky> will have to look at this one though 14:36 < fleeky> kanzure: thanks i will read 14:38 < fleeky> kanzure: how do you feel about transhumanism being taken over by crypto / ai bros and a bunch of capitalistic fuck faces bent on making transhumanism tradhumanism .. 14:40 < L29Ah> fleeky: what do you think of bitcoin btw? 14:41 < fleeky> the original sin of tying to fiat made it boring 14:43 < L29Ah> what tying? 14:43 < fleeky> on keet there is a heavy bitcoin maxi presence ,, the most remarkable thing about it imo is how the cult like group think actually creates a productive feedback loop despite bitcoin and most other crypto currency being wallstreets side piece when there markets are boring 14:44 < fleeky> basically i think we should have created a true alternative value system with cyrpto instead of making it yet another way to transfer fiat around the world 14:45 < fleeky> in theory bitcoin can do a lot , in practice its wallstreet bros side game in the end ( the topic is ofc more complex than this , this is my super basic elevator pitch of how i view these things) 14:46 < fleeky> L29Ah: bitcoin is tied to fiat currency , it has no value without it 14:47 < L29Ah> [citation needed] 14:47 < fleeky> i guess bitcoin maxi people are trynna create some bitcoin reserve purchase race game to make it the default currency of the globe, i just dont think that's going to happen ,, and its still tied to fiat currency in the end .. currency is also just in general an antagonistic value system 14:47 < fleeky> L29Ah: cite yourself , you asked me a question , not to give you a dissertion DYOR 15:00 < fleeky> slightly less provocative opion : cryptocurrency , neato tech .. real world usage ? not so neato .. just my opinion 15:19 -!- stipa_ [~stipa@user/stipa] has joined #hplusroadmap 15:23 -!- stipa [~stipa@user/stipa] has quit [Ping timeout: 260 seconds] 15:23 -!- stipa_ is now known as stipa 16:01 -!- TMM [hp@amanda.tmm.cx] has quit [Quit: https://quassel-irc.org - Chat comfortably. Anywhere.] 16:01 -!- TMM [hp@amanda.tmm.cx] has joined #hplusroadmap 16:16 -!- darsie [~darsie@84-113-82-174.cable.dynamic.surfer.at] has quit [Ping timeout: 252 seconds] 17:35 < hprmbridge> Eli> I feel like openai solved the creation of diagrams and no one noticed. I've been creating a bunch of medical diagrams and it's creating bangers everytime, A year ago it couldn't do this. Now, it gets it right on the first try. Everything spelled correctly and minor or no mistakes. This is going to make all science documentation super easy and accessible. I feel like every science paper from now on 17:35 < hprmbridge> Eli> is going to look like they paid a designer to make illustrations for them, instead of getting the "this looks like someone drew it in PowerPoint" science image. Like, sure some people are bosses and draw something in biorender, CAD, or blender, but a lot of people who write papers don't have time to do that stuff. 17:47 < hprmbridge> Eli> One of my degrees randomly happens to be in design. It's crazy to me that typing one sentence into OpenAI can get something this good on the first try. This is absolutely good enough for most places you would need a medical illustration. 17:47 < hprmbridge> Eli> https://cdn.discordapp.com/attachments/1064664282450628710/1373824460871696424/manufacture_antivenom.png?ex=682bd13b&is=682a7fbb&hm=fd89c3dff5178cc9cd5489db0352f9a99edf323bb567a2ca1261b386ad841c7f& 17:48 < hprmbridge> kanzure> but muscle contractions should show all the acting, myosin, z cells, etc 17:50 < hprmbridge> Eli> I'm doing a thing on snake venom inhibiting the receptor. Just need to show how the ions are flowing threw it. Probably you still need a designer for more complex stuff. But, this is pretty impressive. 17:55 < hprmbridge> Eli> this guy injected himself with snake venom 856 times. His immune system became such a chad that it created the global optimum for broad protection of snake neurotoxin. Theoretically, snake bite deaths will no longer occur if trials go well. 18:06 < fleeky> biological competency is neat 18:13 < hprmbridge> Eli> It seems like in the future, you're just going to be able to ask for graphical representations of what you are confused about and AI will give it to you on the fly. What is the role of teachers in this world? 18:19 < hprmbridge> Eli> It seems like ASI will be more knowledgeable than any teacher, deliver content better, and be cheaper. 18:20 < hprmbridge> kanzure> that was already true of web search 18:21 < hprmbridge> kanzure> fleeky: in a way transhumanism is humanism yes 18:21 < hprmbridge> kanzure> with some leaky boundaries around future outcomes 18:23 < hprmbridge> Eli> Ok, but the delivery on content will be a major advantage. There's lots of abstract stuff we learn that takes to long to digest. If I can get perfect diagrams/3D videos about whatever I'm confused about, it would rapidly speed up learning. Like, overcoming the gap between what's in the professors brain and in my brain takes too much time. Lot's of people graduate college without fully 18:23 < hprmbridge> Eli> understanding everything they learned in their classes. This would completely change that. Whatever we would term learning productivity would increase. --- Log closed Mon May 19 00:00:47 2025